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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_BI_HIO_c |
Enumerations | |
| enum | E_bi_RES_File_ID { BCK_BI_APPEAR = 0x4 , BCK_BI_ATTACK , BCK_BI_BOMBPOSE , BCK_BI_MOVE , BCK_BI_WAIT01 , BCK_BI_WAIT01TO02 , BCK_BI_WAIT02 , BCK_BI_WAIT02TO01 , BMDR_BI = 0xE , BMDR_BI_HOME } |
| enum | Action { ACTION_WAIT , ACTION_UP , ACTION_MOVE , ACTION_EX = 0x5 , ACTION_WATER , ACTION_DISAP } |
Functions | |
| static void | anm_init (e_bi_class *i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) |
| static int | daE_BI_Draw (e_bi_class *i_this) |
| static BOOL | pl_check (e_bi_class *i_this, f32 param_2) |
| static void | damage_check (e_bi_class *i_this) |
| static void | e_bi_wait (e_bi_class *i_this) |
| static void | e_bi_up (e_bi_class *i_this) |
| static void | e_bi_move (e_bi_class *i_this) |
| static void | e_bi_ex (e_bi_class *i_this) |
| static void | e_bi_water (e_bi_class *i_this) |
| static void | e_bi_disap (e_bi_class *i_this) |
| static BOOL | water_check (e_bi_class *i_this) |
| static void | action (e_bi_class *i_this) |
| static void * | s_fw_sub (void *i_actor, void *i_data) |
| static void | ride_movebg_init (e_bi_class *i_this) |
| static int | daE_BI_Execute (e_bi_class *i_this) |
| static int | daE_BI_IsDelete (e_bi_class *i_this) |
| static int | daE_BI_Delete (e_bi_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static cPhs__Step | daE_BI_Create (fopAc_ac_c *a_this) |
Variables | |
| static u8 | l_initHIO |
| static daE_BI_HIO_c | l_HIO |
| AUDIO_INSTANCES | |
| static actor_method_class | l_daE_BI_Method |
| actor_process_profile_definition | g_profile_E_BI |
| enum Action |
| enum E_bi_RES_File_ID |
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| AUDIO_INSTANCES |
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