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| static void | anm_init (ni_class *i_this, int i_resID, f32 i_morf, u8 i_mode, f32 i_speed) |
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| static void | hane_set (ni_class *i_this, f32 i_rate, f32 i_speed) |
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| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
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| static int | daNi_Draw (ni_class *i_this) |
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| static void * | s_play_sub (void *i_actor, void *i_data) |
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| static void | damage_check (ni_class *i_this) |
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| static void * | s_t_sub (void *i_actor, void *i_data) |
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| static fopAc_ac_c * | search_test (ni_class *i_this) |
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| static void | ni_carry_check (ni_class *i_this) |
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| static BOOL | move_gake_check (ni_class *i_this, f32 param_1) |
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| static void | ni_normal (ni_class *i_this) |
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| static void | ni_away (ni_class *i_this) |
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| static void | ni_swim (ni_class *i_this) |
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| static int | ni_carry (ni_class *i_this) |
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| static void | ni_fly (ni_class *i_this) |
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| static void | ni_drop (ni_class *i_this) |
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| static void | ni_return (ni_class *i_this) |
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| static void | ni_damage (ni_class *i_this) |
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| static void * | s_b_sub (void *i_actor, void *i_data) |
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| static void | ni_windspin (ni_class *i_this) |
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| static int | ni_demo0 (ni_class *i_this) |
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| static void | ni_message (ni_class *i_this) |
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| static BOOL | playwallcheck (ni_class *i_this) |
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| static int | ni_play (ni_class *i_this) |
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| static void | play_camera (ni_class *i_this) |
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| static void | action (ni_class *i_this) |
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| static int | message (ni_class *i_this) |
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| static int | daNi_Execute (ni_class *i_this) |
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| static int | daNi_IsDelete (ni_class *i_this) |
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| static int | daNi_Delete (ni_class *i_this) |
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| static BOOL | useHeapInit (fopAc_ac_c *i_this) |
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| static int | daNi_Create (fopAc_ac_c *i_this) |
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