Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_ni.cpp File Reference

Enumerations

enum  Joint {
  JNT_WAIST , JNT_LEGL , JNT_FOOTL , JNT_LEGR ,
  JNT_FOOTR , JNT_NECK , JNT_HEAD , JNT_WINGL ,
  JNT_WINGR
}
 

Functions

static void anm_init (ni_class *i_this, int i_resID, f32 i_morf, u8 i_mode, f32 i_speed)
 
static void hane_set (ni_class *i_this, f32 i_rate, f32 i_speed)
 
static int nodeCallBack (J3DJoint *i_joint, int param_1)
 
static int daNi_Draw (ni_class *i_this)
 
static void * s_play_sub (void *i_actor, void *i_data)
 
static void damage_check (ni_class *i_this)
 
static void * s_t_sub (void *i_actor, void *i_data)
 
static fopAc_ac_csearch_test (ni_class *i_this)
 
static void ni_carry_check (ni_class *i_this)
 
static BOOL move_gake_check (ni_class *i_this, f32 param_1)
 
static void ni_normal (ni_class *i_this)
 
static void ni_away (ni_class *i_this)
 
static void ni_swim (ni_class *i_this)
 
static int ni_carry (ni_class *i_this)
 
static void ni_fly (ni_class *i_this)
 
static void ni_drop (ni_class *i_this)
 
static void ni_return (ni_class *i_this)
 
static void ni_damage (ni_class *i_this)
 
static void * s_b_sub (void *i_actor, void *i_data)
 
static void ni_windspin (ni_class *i_this)
 
static int ni_demo0 (ni_class *i_this)
 
static void ni_message (ni_class *i_this)
 
static BOOL playwallcheck (ni_class *i_this)
 
static int ni_play (ni_class *i_this)
 
static void play_camera (ni_class *i_this)
 
static void action (ni_class *i_this)
 
static int message (ni_class *i_this)
 
static int daNi_Execute (ni_class *i_this)
 
static int daNi_IsDelete (ni_class *i_this)
 
static int daNi_Delete (ni_class *i_this)
 
static BOOL useHeapInit (fopAc_ac_c *i_this)
 
static int daNi_Create (fopAc_ac_c *i_this)
 

Variables

static u8 data_8095158d
 
static daNi_HIO_c l_HIO
 
static fopAc_ac_ctarget_info [10]
 
static int target_info_count
 
 AUDIO_INSTANCES
 
static actor_method_class l_daNi_Method
 
actor_process_profile_definition g_profile_NI
 

Enumeration Type Documentation

◆ Joint

enum Joint
Enumerator
JNT_WAIST 
JNT_LEGL 
JNT_FOOTL 
JNT_LEGR 
JNT_FOOTR 
JNT_NECK 
JNT_HEAD 
JNT_WINGL 
JNT_WINGR 

Function Documentation

◆ action()

static void action ( ni_class * i_this)
static

◆ anm_init()

static void anm_init ( ni_class * i_this,
int i_resID,
f32 i_morf,
u8 i_mode,
f32 i_speed )
static

◆ damage_check()

static void damage_check ( ni_class * i_this)
static

◆ daNi_Create()

static int daNi_Create ( fopAc_ac_c * i_this)
static

◆ daNi_Delete()

static int daNi_Delete ( ni_class * i_this)
static

◆ daNi_Draw()

static int daNi_Draw ( ni_class * i_this)
static

◆ daNi_Execute()

static int daNi_Execute ( ni_class * i_this)
static

◆ daNi_IsDelete()

static int daNi_IsDelete ( ni_class * i_this)
static

◆ hane_set()

static void hane_set ( ni_class * i_this,
f32 i_rate,
f32 i_speed )
static

◆ message()

static int message ( ni_class * i_this)
static

◆ move_gake_check()

static BOOL move_gake_check ( ni_class * i_this,
f32 param_1 )
static

◆ ni_away()

static void ni_away ( ni_class * i_this)
static

◆ ni_carry()

static int ni_carry ( ni_class * i_this)
static

◆ ni_carry_check()

static void ni_carry_check ( ni_class * i_this)
static

◆ ni_damage()

static void ni_damage ( ni_class * i_this)
static

◆ ni_demo0()

static int ni_demo0 ( ni_class * i_this)
static

◆ ni_drop()

static void ni_drop ( ni_class * i_this)
static

◆ ni_fly()

static void ni_fly ( ni_class * i_this)
static

◆ ni_message()

static void ni_message ( ni_class * i_this)
static

◆ ni_normal()

static void ni_normal ( ni_class * i_this)
static

◆ ni_play()

static int ni_play ( ni_class * i_this)
static

◆ ni_return()

static void ni_return ( ni_class * i_this)
static

◆ ni_swim()

static void ni_swim ( ni_class * i_this)
static

◆ ni_windspin()

static void ni_windspin ( ni_class * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ play_camera()

static void play_camera ( ni_class * i_this)
static

◆ playwallcheck()

static BOOL playwallcheck ( ni_class * i_this)
static

◆ s_b_sub()

static void * s_b_sub ( void * i_actor,
void * i_data )
static

◆ s_play_sub()

static void * s_play_sub ( void * i_actor,
void * i_data )
static

◆ s_t_sub()

static void * s_t_sub ( void * i_actor,
void * i_data )
static

◆ search_test()

static fopAc_ac_c * search_test ( ni_class * i_this)
static

◆ useHeapInit()

static BOOL useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ AUDIO_INSTANCES

AUDIO_INSTANCES

◆ data_8095158d

u8 data_8095158d
static

◆ g_profile_NI

actor_process_profile_definition g_profile_NI
extern
Initial value:
= {
7,
sizeof(ni_class),
0,
0,
695,
0x80c4000,
}
Cucco.
Definition d_a_alink.cpp:15919
static actor_method_class l_daNi_Method
Definition d_a_ni.cpp:1991
@ PROC_NI
Definition d_procname.h:273
actor_method_class g_fopAc_Method
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daNi_Method

actor_method_class l_daNi_Method
static
Initial value:
= {
}
static int daNi_Delete(ni_class *i_this)
Definition d_a_ni.cpp:1837
static int daNi_Execute(ni_class *i_this)
Definition d_a_ni.cpp:1737
static int daNi_Draw(ni_class *i_this)
Definition d_a_ni.cpp:118
static int daNi_Create(fopAc_ac_c *i_this)
Definition d_a_ni.cpp:1886
static int daNi_IsDelete(ni_class *i_this)
Definition d_a_ni.cpp:1833
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daNi_HIO_c l_HIO
static

◆ target_info

fopAc_ac_c* target_info[10]
static

◆ target_info_count

int target_info_count
static