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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | daObjWarpOBrg_create1st (daObjWarpOBrg_c *i_this) |
| static int | daObjWarpOBrg_MoveBGDelete (daObjWarpOBrg_c *i_this) |
| static int | daObjWarpOBrg_MoveBGExecute (daObjWarpOBrg_c *i_this) |
| static int | daObjWarpOBrg_MoveBGDraw (daObjWarpOBrg_c *i_this) |
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| static char * | l_arcName = "Obj_obrg" |
| static char * | l_portal_warp_name [2] |
| static const int | l_bmd_idx [] = {12, 11} |
| static const int | l_dzb_idx [] = {20, 19} |
| static const int | l_bck_idx [] = {8, 7} |
| static const int | l_btk_idx [] = {16, 15} |
| static const u16 | l_beam_eff [] = {0x8B4B, 0x8B4C, 0x8B4D, 0x8B4E, 0x8B53} |
| static const u16 | l_disapp_eff [] = {0x8B38, 0x8B39, 0x8B3A, 0x8B3B, 0x8B35} |
| static const u16 | l_app_eff [] = {0x8B34, 0x8B36, 0x8B37} |
| static const Vec | l_midna_wait_offset = {100.0f, -1265.0f, -760.0f} |
| static char * | l_staff_name [2] |
| static actor_method_class | daObjWarpOBrg_METHODS |
| actor_process_profile_definition | g_profile_Obj_OrdinBrg |
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