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static void | anm_init (b_bh_class *i_this, int i_anmID, f32 i_morf, u8 i_attr, f32 i_speed) |
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static int | daB_BH_Draw (b_bh_class *i_this) |
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static void | b_bh_wait (b_bh_class *i_this) |
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static void | b_bh_attack_1 (b_bh_class *i_this) |
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static void | b_bh_bombeat (b_bh_class *i_this) |
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static s8 | b_bh_down (b_bh_class *i_this) |
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static void | b_bh_b_wait (b_bh_class *i_this) |
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static void | b_bh_b_attack_1 (b_bh_class *i_this) |
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static void | b_bh_b_bombeat (b_bh_class *i_this) |
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static s8 | b_bh_b_down (b_bh_class *i_this) |
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static void | b_bh_start (b_bh_class *i_this) |
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static void | kuki_control1 (b_bh_class *i_this) |
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static void | kuki_control2 (b_bh_class *i_this) |
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static void | kuki_control3 (b_bh_class *i_this) |
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static void * | s_b_sub (void *i_actor, void *i_data) |
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static void | damage_check (b_bh_class *i_this) |
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static void | action (b_bh_class *i_this) |
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static void | anm_se_set (b_bh_class *i_this) |
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static int | daB_BH_Execute (b_bh_class *i_this) |
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static int | daB_BH_IsDelete (b_bh_class *i_this) |
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static int | daB_BH_Delete (b_bh_class *i_this) |
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static int | useHeapInit (fopAc_ac_c *i_this) |
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static int | daB_BH_Create (fopAc_ac_c *i_this) |
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