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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
| enum | B_BH_RES_FILE_ID { BCK_BH_ATTACK = 5 , BCK_BH_ATTACKWAIT , BCK_BH_DAMAGE , BCK_BH_EAT , BCK_BH_EATWAIT , BCK_BH_NODAMAGE , BCK_BH_ROUT , BCK_BH_WAIT , BCK_BH_WAIT01 , BCK_BH_WAIT02 , BMDR_BH_KUKI = 0x11 , BMDR_BH_LEAF , BMDV_BH = 0x15 } |
Functions | |
| static void | anm_init (b_bh_class *i_this, int i_anmID, f32 i_morf, u8 i_attr, f32 i_speed) |
| static int | daB_BH_Draw (b_bh_class *i_this) |
| static void | b_bh_wait (b_bh_class *i_this) |
| static void | b_bh_attack_1 (b_bh_class *i_this) |
| static void | b_bh_bombeat (b_bh_class *i_this) |
| static s8 | b_bh_down (b_bh_class *i_this) |
| static void | b_bh_b_wait (b_bh_class *i_this) |
| static void | b_bh_b_attack_1 (b_bh_class *i_this) |
| static void | b_bh_b_bombeat (b_bh_class *i_this) |
| static s8 | b_bh_b_down (b_bh_class *i_this) |
| static void | b_bh_start (b_bh_class *i_this) |
| static void | kuki_control1 (b_bh_class *i_this) |
| static void | kuki_control2 (b_bh_class *i_this) |
| static void | kuki_control3 (b_bh_class *i_this) |
| static void * | s_b_sub (void *i_actor, void *i_data) |
| static void | damage_check (b_bh_class *i_this) |
| static void | action (b_bh_class *i_this) |
| static void | anm_se_set (b_bh_class *i_this) |
| static int | daB_BH_Execute (b_bh_class *i_this) |
| static int | daB_BH_IsDelete (b_bh_class *i_this) |
| static int | daB_BH_Delete (b_bh_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daB_BH_Create (fopAc_ac_c *i_this) |
Variables | |
| static u8 | l_initHIO |
| static daB_BH_HIO_c | l_HIO |
| static b_bh_class * | bh [2] |
| static actor_method_class | l_daB_BH_Method |
| actor_process_profile_definition | g_profile_B_BH |
| AUDIO_INSTANCES | |
| enum B_BH_RES_FILE_ID |
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| AUDIO_INSTANCES |
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