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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_YH_HIO_c |
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| static void | yh_disappear (e_yh_class *i_this) |
| static void | anm_init (e_yh_class *i_this, int param_2, f32 param_3, u8 param_4, f32 param_5) |
| static BOOL | leaf_anm_init (e_yh_class *i_this, int param_2, f32 param_3, u8 param_4, f32 param_5) |
| static int | daE_YH_Draw (e_yh_class *i_this) |
| static BOOL | pl_check (e_yh_class *i_this, f32 param_2) |
| static void | damage_check (e_yh_class *i_this) |
| static void | e_yh_stay (e_yh_class *i_this) |
| static void | e_yh_appear (e_yh_class *i_this) |
| static void | e_yh_appear_v (e_yh_class *i_this) |
| static void | e_yh_wait (e_yh_class *i_this) |
| static void | e_yh_mk_roof (e_yh_class *i_this) |
| static void | e_yh_attack (e_yh_class *i_this) |
| static void | e_yh_attack_s (e_yh_class *i_this) |
| static void | e_yh_chance (e_yh_class *i_this) |
| static void | e_yh_s_damage (e_yh_class *i_this) |
| static void | e_yh_damage (e_yh_class *i_this) |
| static void | kuki_control1 (e_yh_class *i_this) |
| static void | kuki_control2 (e_yh_class *i_this) |
| static void | kuki_control3 (e_yh_class *i_this) |
| static void | kuki_ha_set (e_yh_class *i_this) |
| static void | kuki_control1_e (e_yh_class *i_this) |
| static s8 | e_yh_escape (e_yh_class *i_this) |
| static void | e_yh_e_dead (e_yh_class *i_this) |
| static void | action (e_yh_class *i_this) |
| static void | eff_set (e_yh_class *i_this) |
| static void | anm_se_set (e_yh_class *i_this) |
| static int | daE_YH_Execute (e_yh_class *i_this) |
| static int | daE_YH_IsDelete (e_yh_class *i_this) |
| static int | daE_YH_Delete (e_yh_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | daE_YH_Create (fopAc_ac_c *a_this) |
Variables | |
| static bool | l_HIOInit |
| static daE_YH_HIO_c | l_HIO |
| static actor_method_class | l_daE_YH_Method |
| actor_process_profile_definition | g_profile_E_YH |
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