Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_yh.cpp File Reference

Classes

class  daE_YH_HIO_c
 

Functions

static void yh_disappear (e_yh_class *i_this)
 
static void anm_init (e_yh_class *i_this, int param_2, f32 param_3, u8 param_4, f32 param_5)
 
static BOOL leaf_anm_init (e_yh_class *i_this, int param_2, f32 param_3, u8 param_4, f32 param_5)
 
static int daE_YH_Draw (e_yh_class *i_this)
 
static BOOL pl_check (e_yh_class *i_this, f32 param_2)
 
static void damage_check (e_yh_class *i_this)
 
static void e_yh_stay (e_yh_class *i_this)
 
static void e_yh_appear (e_yh_class *i_this)
 
static void e_yh_appear_v (e_yh_class *i_this)
 
static void e_yh_wait (e_yh_class *i_this)
 
static void e_yh_mk_roof (e_yh_class *i_this)
 
static void e_yh_attack (e_yh_class *i_this)
 
static void e_yh_attack_s (e_yh_class *i_this)
 
static void e_yh_chance (e_yh_class *i_this)
 
static void e_yh_s_damage (e_yh_class *i_this)
 
static void e_yh_damage (e_yh_class *i_this)
 
static void kuki_control1 (e_yh_class *i_this)
 
static void kuki_control2 (e_yh_class *i_this)
 
static void kuki_control3 (e_yh_class *i_this)
 
static void kuki_ha_set (e_yh_class *i_this)
 
static void kuki_control1_e (e_yh_class *i_this)
 
static s8 e_yh_escape (e_yh_class *i_this)
 
static void e_yh_e_dead (e_yh_class *i_this)
 
static void action (e_yh_class *i_this)
 
static void eff_set (e_yh_class *i_this)
 
static void anm_se_set (e_yh_class *i_this)
 
static int daE_YH_Execute (e_yh_class *i_this)
 
static int daE_YH_IsDelete (e_yh_class *i_this)
 
static int daE_YH_Delete (e_yh_class *i_this)
 
static int useHeapInit (fopAc_ac_c *a_this)
 
static int daE_YH_Create (fopAc_ac_c *a_this)
 

Variables

static bool l_HIOInit
 
static daE_YH_HIO_c l_HIO
 
static actor_method_class l_daE_YH_Method
 
actor_process_profile_definition g_profile_E_YH
 

Function Documentation

◆ action()

static void action ( e_yh_class * i_this)
static

◆ anm_init()

static void anm_init ( e_yh_class * i_this,
int param_2,
f32 param_3,
u8 param_4,
f32 param_5 )
static

◆ anm_se_set()

static void anm_se_set ( e_yh_class * i_this)
static

◆ daE_YH_Create()

static int daE_YH_Create ( fopAc_ac_c * a_this)
static

◆ daE_YH_Delete()

static int daE_YH_Delete ( e_yh_class * i_this)
static

◆ daE_YH_Draw()

static int daE_YH_Draw ( e_yh_class * i_this)
static

◆ daE_YH_Execute()

static int daE_YH_Execute ( e_yh_class * i_this)
static

◆ daE_YH_IsDelete()

static int daE_YH_IsDelete ( e_yh_class * i_this)
static

◆ damage_check()

static void damage_check ( e_yh_class * i_this)
static

◆ e_yh_appear()

static void e_yh_appear ( e_yh_class * i_this)
static

◆ e_yh_appear_v()

static void e_yh_appear_v ( e_yh_class * i_this)
static

◆ e_yh_attack()

static void e_yh_attack ( e_yh_class * i_this)
static

◆ e_yh_attack_s()

static void e_yh_attack_s ( e_yh_class * i_this)
static

◆ e_yh_chance()

static void e_yh_chance ( e_yh_class * i_this)
static

◆ e_yh_damage()

static void e_yh_damage ( e_yh_class * i_this)
static

◆ e_yh_e_dead()

static void e_yh_e_dead ( e_yh_class * i_this)
static

◆ e_yh_escape()

static s8 e_yh_escape ( e_yh_class * i_this)
static

◆ e_yh_mk_roof()

static void e_yh_mk_roof ( e_yh_class * i_this)
static

◆ e_yh_s_damage()

static void e_yh_s_damage ( e_yh_class * i_this)
static

◆ e_yh_stay()

static void e_yh_stay ( e_yh_class * i_this)
static

◆ e_yh_wait()

static void e_yh_wait ( e_yh_class * i_this)
static

◆ eff_set()

static void eff_set ( e_yh_class * i_this)
static

◆ kuki_control1()

static void kuki_control1 ( e_yh_class * i_this)
static

◆ kuki_control1_e()

static void kuki_control1_e ( e_yh_class * i_this)
static

◆ kuki_control2()

static void kuki_control2 ( e_yh_class * i_this)
static

◆ kuki_control3()

static void kuki_control3 ( e_yh_class * i_this)
static

◆ kuki_ha_set()

static void kuki_ha_set ( e_yh_class * i_this)
static

◆ leaf_anm_init()

static BOOL leaf_anm_init ( e_yh_class * i_this,
int param_2,
f32 param_3,
u8 param_4,
f32 param_5 )
static

◆ pl_check()

static BOOL pl_check ( e_yh_class * i_this,
f32 param_2 )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * a_this)
static

◆ yh_disappear()

static void yh_disappear ( e_yh_class * i_this)
static

Variable Documentation

◆ g_profile_E_YH

actor_process_profile_definition g_profile_E_YH
extern
Initial value:
= {
7,
sizeof(e_yh_class),
0,
0,
144,
0x10050120,
}
Twilight Hebi Baba.
Definition d_a_e_yh.h:16
static actor_method_class l_daE_YH_Method
Definition d_a_e_yh.cpp:2252
@ PROC_E_YH
Definition d_procname.h:470
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_YH_Method

actor_method_class l_daE_YH_Method
static
Initial value:
= {
}
static int daE_YH_Delete(e_yh_class *i_this)
Definition d_a_e_yh.cpp:2062
static int daE_YH_Create(fopAc_ac_c *a_this)
Definition d_a_e_yh.cpp:2122
static int daE_YH_Draw(e_yh_class *i_this)
Definition d_a_e_yh.cpp:93
static int daE_YH_IsDelete(e_yh_class *i_this)
Definition d_a_e_yh.cpp:2058
static int daE_YH_Execute(e_yh_class *i_this)
Definition d_a_e_yh.cpp:1972
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

daE_YH_HIO_c l_HIO
static

◆ l_HIOInit

bool l_HIOInit
static