Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void __ct__10fopAc_ac_cFv | ( | ) |
void __ct__4dBgWFv | ( | ) |
void * __nw__FUl | ( | ) |
void _restgpr_29 | ( | ) |
void _savegpr_29 | ( | ) |
void cM_rndF__Ff | ( | ) |
COMPILER_STRIP_GATE | ( | 0x8057CF68 | , |
& | lit_3743 | ||
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COMPILER_STRIP_GATE | ( | 0x8057CF6C | , |
& | lit_3744 | ||
) |
COMPILER_STRIP_GATE | ( | 0x8057CF70 | , |
& | lit_3745 | ||
) |
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void dBgS_MoveBGProc_Typical__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz | ( | ) |
void dComIfG_resDelete__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfG_resLoad__FP30request_of_phase_process_classPCc | ( | ) |
void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl | ( | ) |
void getRes__14dRes_control_cFPCclP11dRes_info_ci | ( | ) |
void isDungeonItem__12dSv_memBit_cCFi | ( | ) |
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl | ( | ) |
void mDoExt_modelUpdateDL__FP8J3DModel | ( | ) |
void mDoMtx_YrotM__FPA4_fs | ( | ) |
void Move__4dBgWFv | ( | ) |
void Regist__4dBgSFP9dBgW_BaseP10fopAc_ac_c | ( | ) |
void Release__4cBgSFP9dBgW_Base | ( | ) |
void Set__4cBgWFP6cBgD_tUlPA3_A4_f | ( | ) |
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c | ( | ) |
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c | ( | ) |
void transM__14mDoMtx_stack_cFfff | ( | ) |
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u8 now__14mDoMtx_stack_c[48] |