= {
3,
0,
0,
40,
0x40100,
}
Fyrus Object?
Definition d_a_obj_fmobj.h:16
static actor_method_class l_daObj_Fmobj_Method
Definition d_a_obj_fmobj.cpp:115
@ PROC_OBJ_FMOBJ
Definition d_procname.h:47
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_7_e
Definition f_op_actor.h:63
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12