Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_flag3.cpp File Reference

Classes

class  daObjFlag3_Hio_c
 

Functions

static int createSolidHeap (fopAc_ac_c *i_this)
 
static int daObjFlag3_Draw (daObjFlag3_c *i_this)
 
static int daObjFlag3_Execute (daObjFlag3_c *i_this)
 
static int daObjFlag3_IsDelete (daObjFlag3_c *i_this)
 
static int daObjFlag3_Delete (daObjFlag3_c *i_this)
 
static int daObjFlag3_Create (fopAc_ac_c *i_this)
 

Variables

daObjFlag3_Hio_c M_hio
 
static actor_method_class l_daObjFlag3_Method
 
actor_process_profile_definition g_profile_Obj_Flag3
 

Function Documentation

◆ createSolidHeap()

static int createSolidHeap ( fopAc_ac_c * i_this)
static

◆ daObjFlag3_Create()

static int daObjFlag3_Create ( fopAc_ac_c * i_this)
static

◆ daObjFlag3_Delete()

static int daObjFlag3_Delete ( daObjFlag3_c * i_this)
static

◆ daObjFlag3_Draw()

static int daObjFlag3_Draw ( daObjFlag3_c * i_this)
static

◆ daObjFlag3_Execute()

static int daObjFlag3_Execute ( daObjFlag3_c * i_this)
static

◆ daObjFlag3_IsDelete()

static int daObjFlag3_IsDelete ( daObjFlag3_c * i_this)
static

Variable Documentation

◆ g_profile_Obj_Flag3

actor_process_profile_definition g_profile_Obj_Flag3
extern
Initial value:
= {
7,
sizeof(daObjFlag3_c),
0,
0,
28,
0x00040000,
}
Flag 3.
Definition d_a_obj_flag3.h:86
static actor_method_class l_daObjFlag3_Method
Definition d_a_obj_flag3.cpp:509
@ PROC_Obj_Flag3
Definition d_procname.h:326
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daObjFlag3_Method

actor_method_class l_daObjFlag3_Method
static
Initial value:
= {
}
static int daObjFlag3_Create(fopAc_ac_c *i_this)
Definition d_a_obj_flag3.cpp:423
static int daObjFlag3_Execute(daObjFlag3_c *i_this)
Definition d_a_obj_flag3.cpp:346
static int daObjFlag3_Draw(daObjFlag3_c *i_this)
Definition d_a_obj_flag3.cpp:342
static int daObjFlag3_Delete(daObjFlag3_c *i_this)
Definition d_a_obj_flag3.cpp:404
static int daObjFlag3_IsDelete(daObjFlag3_c *i_this)
Definition d_a_obj_flag3.cpp:400
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ M_hio