Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_timeFire.cpp File Reference

Functions

static int daTimeFire_Draw (daTimeFire_c *i_this)
 
static int daTimeFire_Execute (daTimeFire_c *i_this)
 
static int daTimeFire_Delete (daTimeFire_c *i_this)
 
static int daTimeFire_Create (fopAc_ac_c *i_this)
 

Variables

static daTimeFire_HIO_c l_HIO
 
static actor_method_class l_daTimeFire_Method
 
actor_process_profile_definition g_profile_Obj_TimeFire
 

Function Documentation

◆ daTimeFire_Create()

static int daTimeFire_Create ( fopAc_ac_c i_this)
static

◆ daTimeFire_Delete()

static int daTimeFire_Delete ( daTimeFire_c i_this)
static

◆ daTimeFire_Draw()

static int daTimeFire_Draw ( daTimeFire_c i_this)
static

◆ daTimeFire_Execute()

static int daTimeFire_Execute ( daTimeFire_c i_this)
static

Variable Documentation

◆ g_profile_Obj_TimeFire

actor_process_profile_definition g_profile_Obj_TimeFire
extern
Initial value:
= {
7,
sizeof(daTimeFire_c),
0,
0,
661,
0x00060000,
}
Time Fire.
Definition d_a_obj_timeFire.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:64
static actor_method_class l_daTimeFire_Method
Definition d_a_obj_timeFire.cpp:167
@ PROC_Obj_TimeFire
Definition d_procname.h:409
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTimeFire_Method

actor_method_class l_daTimeFire_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:79
static int daTimeFire_Delete(daTimeFire_c *i_this)
Definition d_a_obj_timeFire.cpp:153
static int daTimeFire_Execute(daTimeFire_c *i_this)
Definition d_a_obj_timeFire.cpp:147
static int daTimeFire_Draw(daTimeFire_c *i_this)
Definition d_a_obj_timeFire.cpp:142
static int daTimeFire_Create(fopAc_ac_c *i_this)
Definition d_a_obj_timeFire.cpp:159
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO