Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ss_drink.cpp File Reference

Functions

static int daObj_SSDrink_Create (void *i_this)
 
static int daObj_SSDrink_Delete (void *i_this)
 
static int daObj_SSDrink_Execute (void *i_this)
 
static int daObj_SSDrink_Draw (void *i_this)
 
static int daObj_SSDrink_IsDelete (void *i_this)
 

Variables

static char * l_resFileName = "Obj_btl"
 
static char * l_bmdName = "al_bottle.bmd"
 
static actor_method_class daObj_SSDrink_MethodTable
 
actor_process_profile_definition g_profile_OBJ_SSDRINK
 

Function Documentation

◆ daObj_SSDrink_Create()

static int daObj_SSDrink_Create ( void * i_this)
static

◆ daObj_SSDrink_Delete()

static int daObj_SSDrink_Delete ( void * i_this)
static

◆ daObj_SSDrink_Draw()

static int daObj_SSDrink_Draw ( void * i_this)
static

◆ daObj_SSDrink_Execute()

static int daObj_SSDrink_Execute ( void * i_this)
static

◆ daObj_SSDrink_IsDelete()

static int daObj_SSDrink_IsDelete ( void * i_this)
static

Variable Documentation

◆ daObj_SSDrink_MethodTable

actor_method_class daObj_SSDrink_MethodTable
static
Initial value:
= {
}
static int daObj_SSDrink_Execute(void *i_this)
Definition d_a_obj_ss_drink.cpp:478
static int daObj_SSDrink_IsDelete(void *i_this)
Definition d_a_obj_ss_drink.cpp:486
static int daObj_SSDrink_Delete(void *i_this)
Definition d_a_obj_ss_drink.cpp:474
static int daObj_SSDrink_Create(void *i_this)
Definition d_a_obj_ss_drink.cpp:470
static int daObj_SSDrink_Draw(void *i_this)
Definition d_a_obj_ss_drink.cpp:482
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_OBJ_SSDRINK

actor_process_profile_definition g_profile_OBJ_SSDRINK
extern
Initial value:
= {
7,
sizeof(daObj_SSDrink_c),
0,
0,
68,
0x00064100,
}
???
Definition d_a_obj_ss_drink.h:14
static actor_method_class daObj_SSDrink_MethodTable
Definition d_a_obj_ss_drink.cpp:490
@ PROC_OBJ_SSDRINK
Definition d_procname.h:297
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_UNK_GROUP_5_e
Definition f_op_actor.h:43
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdName

char* l_bmdName = "al_bottle.bmd"
static

◆ l_resFileName

char* l_resFileName = "Obj_btl"
static