Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_setBall.cpp File Reference

Functions

static int daTagSetBall_Execute (daTagSetBall_c *i_this)
 
static int daTagSetBall_Delete (daTagSetBall_c *i_this)
 
static int daTagSetBall_Create (daTagSetBall_c *i_this)
 

Variables

static actor_method_class l_daTagSetBall_Method
 
actor_process_profile_definition g_profile_Tag_SetBall
 

Function Documentation

◆ daTagSetBall_Create()

static int daTagSetBall_Create ( daTagSetBall_c * i_this)
static

◆ daTagSetBall_Delete()

static int daTagSetBall_Delete ( daTagSetBall_c * i_this)
static

◆ daTagSetBall_Execute()

static int daTagSetBall_Execute ( daTagSetBall_c * i_this)
static

Variable Documentation

◆ g_profile_Tag_SetBall

actor_process_profile_definition g_profile_Tag_SetBall
Initial value:
= {
7,
sizeof(daTagSetBall_c),
0,
0,
}
Definition d_a_tag_setBall.h:6
static actor_method_class l_daTagSetBall_Method
Definition d_a_tag_setBall.cpp:55
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Tag_SetBall_e
Definition f_pc_draw_priority.h:591
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Tag_SetBall_e
Definition f_pc_name.h:425
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daTagSetBall_Method

actor_method_class l_daTagSetBall_Method
static
Initial value:
= {
}
static int daTagSetBall_Delete(daTagSetBall_c *i_this)
Definition d_a_tag_setBall.cpp:45
static int daTagSetBall_Create(daTagSetBall_c *i_this)
Definition d_a_tag_setBall.cpp:50
static int daTagSetBall_Execute(daTagSetBall_c *i_this)
Definition d_a_tag_setBall.cpp:41
int(* process_method_func)(void *)
Definition f_pc_method.h:6