Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_seib.cpp File Reference

Functions

static int daNpc_seiB_Create (void *param_1)
 
static int daNpc_seiB_Delete (void *param_1)
 
static int daNpc_seiB_Execute (void *param_1)
 
static int daNpc_seiB_Draw (void *param_1)
 
static int daNpc_seiB_IsDelete (void *param_1)
 

Variables

static int l_bmdData [2][1] = {12, 1}
 
static daNpcT_evtData_c l_evtList [3]
 
static char * l_resNameList [2] = {"", "seiB"}
 
static s8 l_loadResPtrn0 [2] = {1, -1}
 
static s8l_loadResPtrnList [2]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData = {-1, 0, 0, -1, 0, 0, 0}
 
static daNpcT_motionAnmData_c l_motionAnmData [4]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [4]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [16]
 
static NPC_SEIB_HIO_CLASS l_HIO
 
static actor_method_class daNpc_seiB_MethodTable
 
actor_process_profile_definition g_profile_NPC_SEIB
 

Function Documentation

◆ daNpc_seiB_Create()

static int daNpc_seiB_Create ( void * param_1)
static

◆ daNpc_seiB_Delete()

static int daNpc_seiB_Delete ( void * param_1)
static

◆ daNpc_seiB_Draw()

static int daNpc_seiB_Draw ( void * param_1)
static

◆ daNpc_seiB_Execute()

static int daNpc_seiB_Execute ( void * param_1)
static

◆ daNpc_seiB_IsDelete()

static int daNpc_seiB_IsDelete ( void * param_1)
static

Variable Documentation

◆ daNpc_seiB_MethodTable

actor_method_class daNpc_seiB_MethodTable
static
Initial value:
= {
}
static int daNpc_seiB_Execute(void *param_1)
Definition d_a_npc_seib.cpp:546
static int daNpc_seiB_IsDelete(void *param_1)
Definition d_a_npc_seib.cpp:556
static int daNpc_seiB_Draw(void *param_1)
Definition d_a_npc_seib.cpp:551
static int daNpc_seiB_Delete(void *param_1)
Definition d_a_npc_seib.cpp:541
static int daNpc_seiB_Create(void *param_1)
Definition d_a_npc_seib.cpp:536
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_NPC_SEIB

Initial value:
= {
7,
sizeof(daNpc_seiB_c),
0,
0,
358,
0x00044000,
}
Faron Spirit.
Definition d_a_npc_seib.h:44
static actor_method_class daNpc_seiB_MethodTable
Definition d_a_npc_seib.cpp:560
@ PROC_NPC_SEIB
Definition d_procname.h:622
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[2][1] = {12, 1}
static

◆ l_evtList

daNpcT_evtData_c l_evtList[3]
static
Initial value:
= {
{"", 0},
{"DEFAULT_GETITEM", 0},
{"NO_RESPONSE", 0},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData = {-1, 0, 0, -1, 0, 0, 0}
static

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[4]
static
Initial value:
= {
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
}

◆ l_HIO

NPC_SEIB_HIO_CLASS l_HIO
static

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2] = {1, -1}
static

◆ l_loadResPtrnList

s8* l_loadResPtrnList[2]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[2]
Definition d_a_npc_seib.cpp:20

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[4]
static
Initial value:
= {
{9, 2, 1, -1, 0, 0, 0, 0},
{7, 0, 1, -1, 0, 0, 0, 0},
{6, 2, 1, -1, 0, 0, 0, 0},
{8, 0, 1, -1, 0, 0, 0, 0},
}

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[16]
static
Initial value:
= {
{0, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {1, 0, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{2, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {3, 0, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
}

◆ l_resNameList

char* l_resNameList[2] = {"", "seiB"}
static