Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_chandelier.cpp File Reference

Functions

static cPhs__Step daObjChandelier_create1st (daObjChandelier_c *i_this)
 
static int daObjChandelier_MoveBGDelete (daObjChandelier_c *i_this)
 
static int daObjChandelier_MoveBGExecute (daObjChandelier_c *i_this)
 
static int daObjChandelier_MoveBGDraw (daObjChandelier_c *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charl_arcName = "L9Chand"
 
static actor_method_class daObjChandelier_METHODS
 
actor_process_profile_definition g_profile_Obj_Chandelier
 

Function Documentation

◆ daObjChandelier_create1st()

static cPhs__Step daObjChandelier_create1st ( daObjChandelier_c i_this)
static

◆ daObjChandelier_MoveBGDelete()

static int daObjChandelier_MoveBGDelete ( daObjChandelier_c i_this)
static

◆ daObjChandelier_MoveBGDraw()

static int daObjChandelier_MoveBGDraw ( daObjChandelier_c i_this)
static

◆ daObjChandelier_MoveBGExecute()

static int daObjChandelier_MoveBGExecute ( daObjChandelier_c i_this)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

d_a_obj_chandelier.cpp Object - Chandelier (Hyrule Castle)

◆ daObjChandelier_METHODS

actor_method_class daObjChandelier_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjChandelier_MoveBGExecute(daObjChandelier_c *i_this)
Definition d_a_obj_chandelier.cpp:285
static int daObjChandelier_MoveBGDraw(daObjChandelier_c *i_this)
Definition d_a_obj_chandelier.cpp:291
static int daObjChandelier_MoveBGDelete(daObjChandelier_c *i_this)
Definition d_a_obj_chandelier.cpp:279
static cPhs__Step daObjChandelier_create1st(daObjChandelier_c *i_this)
Definition d_a_obj_chandelier.cpp:272
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Chandelier

actor_process_profile_definition g_profile_Obj_Chandelier
extern
Initial value:
= {
3,
0,
0,
0x2E5,
0x40080,
}
Hyrule Castle Chandelier.
Definition d_a_obj_chandelier.h:18
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjChandelier_METHODS
Definition d_a_obj_chandelier.cpp:296
@ PROC_Obj_Chandelier
Definition d_procname.h:235
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "L9Chand"
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}