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static void * | s_md_sub1 (void *i_actor, void *i_data) |
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static void * | s_md_sub2 (void *i_actor, void *i_data) |
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static void | anm_init (e_th_class *i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) |
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static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
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static void | ke_control (e_th_class *i_this, th_ke_s *i_ke_s, int i_no) |
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static void | ke_pos_set (e_th_class *i_this, th_ke_s *i_ke_s, int param_2) |
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static void | ke_disp (e_th_class *i_this) |
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static void | ke_move (e_th_class *i_this) |
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static int | daE_TH_Draw (e_th_class *i_this) |
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static void | e_th_wait (e_th_class *i_this) |
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static void | e_th_spin (e_th_class *i_this) |
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static void | e_th_spin_B (e_th_class *i_this) |
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static s16 | e_th_shot (e_th_class *i_this) |
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static void | e_th_return (e_th_class *i_this) |
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static void | e_th_damage (e_th_class *i_this) |
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static void | e_th_start (e_th_class *i_this) |
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static void | e_th_end (e_th_class *i_this) |
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static void | damage_check (e_th_class *i_this) |
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static void | action (e_th_class *i_this) |
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static void | cam_3d_morf (e_th_class *i_this, f32 param_1) |
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static void | demo_camera (e_th_class *i_this) |
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static void | anm_se_set (e_th_class *i_this) |
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static int | daE_TH_Execute (e_th_class *i_this) |
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static int | daE_TH_IsDelete (e_th_class *i_this) |
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static int | daE_TH_Delete (e_th_class *i_this) |
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static int | useHeapInit (fopAc_ac_c *a_this) |
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static int | daE_TH_Create (fopAc_ac_c *a_this) |
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