Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_magne.cpp File Reference

Functions

static void daTagMagne_Delete (daTagMagne_c *i_this)
 
static void daTagMagne_Create (fopAc_ac_c *i_this)
 

Variables

static actor_method_class l_daTagMagne_Method
 
actor_process_profile_definition g_profile_Tag_Magne
 

Function Documentation

◆ daTagMagne_Create()

static void daTagMagne_Create ( fopAc_ac_c i_this)
static

◆ daTagMagne_Delete()

static void daTagMagne_Delete ( daTagMagne_c i_this)
static

Variable Documentation

◆ g_profile_Tag_Magne

actor_process_profile_definition g_profile_Tag_Magne
extern
Initial value:
= {
7,
sizeof(daTagMagne_c),
0,
0,
590,
0x40000,
}
Definition d_a_tag_magne.h:8
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daTagMagne_Method
Definition d_a_tag_magne.cpp:58
@ PROC_Tag_Magne
Definition d_procname.h:359
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daTagMagne_Method

actor_method_class l_daTagMagne_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static void daTagMagne_Delete(daTagMagne_c *i_this)
Definition d_a_tag_magne.cpp:46
static void daTagMagne_Create(fopAc_ac_c *i_this)
Definition d_a_tag_magne.cpp:52
int(* process_method_func)(void *)
Definition f_pc_method.h:7