Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_sm_door.cpp File Reference

Functions

static cPhs__Step daObjSM_DOOR_Create (fopAc_ac_c *i_this)
 
static int daObjSM_DOOR_Delete (daObjSM_DOOR_c *i_this)
 
static void * s_obj_sub (void *i_actor, void *i_this)
 
f32 dummy_literal ()
 
static int daObjSM_DOOR_Draw (daObjSM_DOOR_c *i_this)
 
static int daObjSM_DOOR_Execute (daObjSM_DOOR_c *i_this)
 
static int daObjSM_DOOR_IsDelete (daObjSM_DOOR_c *i_this)
 

Variables

static char * l_arcName = "sm_door"
 
static actor_method_class l_daObjSM_DOOR_Method
 
actor_process_profile_definition g_profile_Obj_SM_DOOR
 

Detailed Description

Object - Sacred Meadow Door

Function Documentation

◆ daObjSM_DOOR_Create()

static cPhs__Step daObjSM_DOOR_Create ( fopAc_ac_c * i_this)
static

◆ daObjSM_DOOR_Delete()

static int daObjSM_DOOR_Delete ( daObjSM_DOOR_c * i_this)
static

◆ daObjSM_DOOR_Draw()

static int daObjSM_DOOR_Draw ( daObjSM_DOOR_c * i_this)
static

◆ daObjSM_DOOR_Execute()

static int daObjSM_DOOR_Execute ( daObjSM_DOOR_c * i_this)
static

◆ daObjSM_DOOR_IsDelete()

static int daObjSM_DOOR_IsDelete ( daObjSM_DOOR_c * i_this)
static

◆ dummy_literal()

f32 dummy_literal ( )

◆ s_obj_sub()

static void * s_obj_sub ( void * i_actor,
void * i_this )
static

Variable Documentation

◆ g_profile_Obj_SM_DOOR

actor_process_profile_definition g_profile_Obj_SM_DOOR
extern
Initial value:
= {
7,
sizeof(daObjSM_DOOR_c),
0,
0,
476,
0x00044100,
}
Sacred Meadow Door.
Definition d_a_obj_sm_door.h:18
static actor_method_class l_daObjSM_DOOR_Method
Definition d_a_obj_sm_door.cpp:287
@ PROC_Obj_SM_DOOR
Definition d_procname.h:308
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "sm_door"
static

◆ l_daObjSM_DOOR_Method

actor_method_class l_daObjSM_DOOR_Method
static
Initial value:
= {
}
static int daObjSM_DOOR_Delete(daObjSM_DOOR_c *i_this)
Definition d_a_obj_sm_door.cpp:21
static int daObjSM_DOOR_IsDelete(daObjSM_DOOR_c *i_this)
Definition d_a_obj_sm_door.cpp:226
static int daObjSM_DOOR_Draw(daObjSM_DOOR_c *i_this)
Definition d_a_obj_sm_door.cpp:141
static int daObjSM_DOOR_Execute(daObjSM_DOOR_c *i_this)
Definition d_a_obj_sm_door.cpp:145
static cPhs__Step daObjSM_DOOR_Create(fopAc_ac_c *i_this)
Definition d_a_obj_sm_door.cpp:17
int(* process_method_func)(void *)
Definition f_pc_method.h:7