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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static cPhs__Step | daObjSM_DOOR_Create (fopAc_ac_c *i_this) |
| static int | daObjSM_DOOR_Delete (daObjSM_DOOR_c *i_this) |
| static void * | s_obj_sub (void *i_actor, void *i_this) |
| f32 | dummy_literal () |
| static int | daObjSM_DOOR_Draw (daObjSM_DOOR_c *i_this) |
| static int | daObjSM_DOOR_Execute (daObjSM_DOOR_c *i_this) |
| static int | daObjSM_DOOR_IsDelete (daObjSM_DOOR_c *i_this) |
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| static char * | l_arcName = "sm_door" |
| static actor_method_class | l_daObjSM_DOOR_Method |
| actor_process_profile_definition | g_profile_Obj_SM_DOOR |
Object - Sacred Meadow Door
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| f32 dummy_literal | ( | ) |
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