Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_scene_exit2.cpp File Reference

Functions

static int daScExit_Draw (daScExit_c *i_this)
 
static int daScExit_Execute (daScExit_c *i_this)
 
static int daScExit_Delete (daScExit_c *i_this)
 
static int daScExit_Create (daScExit_c *i_this)
 

Variables

static char * l_arcName = "SceneExit"
 
static char * l_evName = "SCENE_EXIT"
 
static actor_method_class l_daScExit_Method
 
actor_process_profile_definition g_profile_SCENE_EXIT2
 

Function Documentation

◆ daScExit_Create()

static int daScExit_Create ( daScExit_c * i_this)
static

◆ daScExit_Delete()

static int daScExit_Delete ( daScExit_c * i_this)
static

◆ daScExit_Draw()

static int daScExit_Draw ( daScExit_c * i_this)
static

◆ daScExit_Execute()

static int daScExit_Execute ( daScExit_c * i_this)
static

Variable Documentation

◆ g_profile_SCENE_EXIT2

actor_process_profile_definition g_profile_SCENE_EXIT2
extern
Initial value:
= {
7,
sizeof(daScExit_c),
0,
0,
583,
0x40000,
}
Scene Exit 2.
Definition d_a_scene_exit2.h:14
static actor_method_class l_daScExit_Method
Definition d_a_scene_exit2.cpp:169
@ PROC_SCENE_EXIT2
Definition d_procname.h:432
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "SceneExit"
static

◆ l_daScExit_Method

actor_method_class l_daScExit_Method
static
Initial value:
= {
}
static int daScExit_Draw(daScExit_c *i_this)
Definition d_a_scene_exit2.cpp:153
static int daScExit_Delete(daScExit_c *i_this)
Definition d_a_scene_exit2.cpp:161
static int daScExit_Execute(daScExit_c *i_this)
Definition d_a_scene_exit2.cpp:157
static int daScExit_Create(daScExit_c *i_this)
Definition d_a_scene_exit2.cpp:165
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_evName

char* l_evName = "SCENE_EXIT"
static