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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
| class | daE_MF_HIO_c |
Enumerations | |
| enum | Action { ACTION_NORMAL = 0 , ACTION_FIGHT_RUN = 3 , ACTION_ATTACK = 5 , ACTION_TAIL_ATTACK = 6 , ACTION_GUARD = 7 , ACTION_JUMP = 8 , ACTION_STAY = 9 , ACTION_OTOREAC = 10 , ACTION_BOMB_ACTION = 11 , ACTION_DRAWBACK = 12 , ACTION_WOLFBITE = 13 , ACTION_S_DAMAGE = 20 , ACTION_DAMAGE = 21 , ACTION_BACKDROP = 23 , ACTION_WATER = 24 , ACTION_GAKEJUMP = 25 } |
| enum | Animation { ANM_ATTACK_TAIL_01 = 4 , ANM_ATTACK_TAIL_02 , ANM_ATTACK_TAIL_03 , ANM_ATTACK_00 , ANM_ATTACK_01 , ANM_BLOWNOFF , ANM_BRUSH_LEFT_UP , ANM_BRUSH_RIGHT_UP , ANM_DAMAGE_W , ANM_DIE_LEFT , ANM_DIE_LEFT_UP , ANM_DIE_RIGHT , ANM_DIE_RIGHT_UP , ANM_DIE_W , ANM_DRAWBACK , ANM_DROWNED_A , ANM_DROWNED_B , ANM_FIND , ANM_GUARD , ANM_HANGED , ANM_HANGED_DAMAGE , ANM_HANGED_BRUSH , ANM_HANGED_WAIT , ANM_JUMP_A , ANM_JUMP_B , ANM_JUMP_C , ANM_RUN , ANM_WAIT_01 , ANM_WAIT_02 , ANM_WAIT_03 , ANM_WAIT_04 , ANM_WALK } |
Functions | |
| static void | mf_disappear (e_mf_class *i_this) |
| static void | anm_init (e_mf_class *i_this, int i_anmID, f32 i_morf, u8 i_attr, f32 i_rate) |
| static int | nodeCallBack (J3DJoint *i_joint, int param_2) |
| static int | daE_MF_Draw (e_mf_class *i_this) |
| static BOOL | other_bg_check (e_mf_class *i_this, fopAc_ac_c *i_actor) |
| static BOOL | other_bg_check2 (e_mf_class *i_this, cXyz *param_2) |
| static void * | s_b_sub (void *i_actor, void *i_data) |
| static dBomb_c * | search_bomb (e_mf_class *i_this, BOOL param_2) |
| static dBomb_c * | bomb_view_check (e_mf_class *i_this) |
| static dBomb_c * | bomb_check (e_mf_class *i_this) |
| static BOOL | player_way_check (e_mf_class *i_this) |
| static int | pl_check (e_mf_class *i_this, f32 param_2, s16 param_3) |
| static BOOL | move_gake_check (e_mf_class *i_this, f32 param_2, s8 param_3) |
| static BOOL | jump_pos_check (e_mf_class *i_this, cXyz *param_2) |
| static void | e_mf_stay (e_mf_class *i_this) |
| static void | e_mf_otoreac (e_mf_class *i_this) |
| static void | e_mf_bomb_action (e_mf_class *i_this) |
| static void | e_mf_normal (e_mf_class *i_this) |
| static void | e_mf_drawback (e_mf_class *i_this) |
| static void | e_mf_wolfbite (e_mf_class *i_this) |
| static int | way_check (e_mf_class *i_this) |
| static void * | shot_s_sub (void *i_actor, void *i_data) |
| static void | e_mf_fight_run (e_mf_class *i_this) |
| static void | e_mf_jump (e_mf_class *i_this) |
| static void | e_mf_gakejump (e_mf_class *i_this) |
| static fopAc_ac_c * | at_hit_check (e_mf_class *i_this) |
| static void | e_mf_attack (e_mf_class *i_this) |
| static void | tail_eff_set (e_mf_class *i_this) |
| static void | e_mf_tail_attack (e_mf_class *i_this) |
| static void | e_mf_guard (e_mf_class *i_this) |
| static void | e_mf_s_damage (e_mf_class *i_this) |
| static int | kado_check (e_mf_class *i_this) |
| static BOOL | body_gake (e_mf_class *i_this) |
| static void | e_mf_damage (e_mf_class *i_this) |
| static void | e_mf_backdrop (e_mf_class *i_this) |
| static void | e_mf_water (e_mf_class *i_this) |
| static void | wolfkick_damage (e_mf_class *i_this) |
| static void | big_damage (e_mf_class *i_this) |
| static void | small_damage (e_mf_class *i_this) |
| static void | damage_check (e_mf_class *i_this) |
| static void | action (e_mf_class *i_this) |
| static void | anm_se_set (e_mf_class *i_this) |
| static int | daE_MF_Execute (e_mf_class *i_this) |
| static int | daE_MF_IsDelete (e_mf_class *i_this) |
| static int | daE_MF_Delete (e_mf_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static cPhs__Step | daE_MF_Create (fopAc_ac_c *a_this) |
Variables | |
| u8 | l_initHIO |
| daE_MF_HIO_c | l_HIO |
| fopAc_ac_c * | target_info [10] |
| int | target_info_count |
| int | c_start |
| Vec | jv_offset = { 0.0f, 0.0f, 0.0f } |
| dJntColData_c | jc_data [12] |
| AUDIO_INSTANCES | |
| actor_method_class | l_daE_MF_Method |
| actor_process_profile_definition | g_profile_E_MF |
| enum Action |
| enum Animation |
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| AUDIO_INSTANCES |
| int c_start |
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extern |
| dJntColData_c jc_data[12] |
| Vec jv_offset = { 0.0f, 0.0f, 0.0f } |
| actor_method_class l_daE_MF_Method |
| daE_MF_HIO_c l_HIO |
| u8 l_initHIO |
| fopAc_ac_c* target_info[10] |
| int target_info_count |