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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_waterfall.cpp File Reference

Functions

static int daObjWaterFall_Draw (daObjWaterFall_c *i_this)
 
static int daObjWaterFall_Execute (daObjWaterFall_c *i_this)
 
static int daObjWaterFall_Delete (daObjWaterFall_c *i_this)
 
static int daObjWaterFall_Create (fopAc_ac_c *i_this)
 
static void * s_b_sub (void *param_0, void *unused)
 
static void * s_a_sub (void *param_0, void *unused)
 

Variables

static fopAc_ac_ctarget_info [MAX_TARGET_INFO_COUNT]
 
static s32 target_info_count
 
static const char * l_arcName = "sample"
 
static dCcD_SrcCyl l_cyl_src
 
static actor_method_class l_daObjWaterFall_Method
 
actor_process_profile_definition g_profile_Obj_WaterFall
 

Function Documentation

◆ daObjWaterFall_Create()

static int daObjWaterFall_Create ( fopAc_ac_c * i_this)
static

◆ daObjWaterFall_Delete()

static int daObjWaterFall_Delete ( daObjWaterFall_c * i_this)
static

◆ daObjWaterFall_Draw()

static int daObjWaterFall_Draw ( daObjWaterFall_c * i_this)
static

◆ daObjWaterFall_Execute()

static int daObjWaterFall_Execute ( daObjWaterFall_c * i_this)
static

◆ s_a_sub()

static void * s_a_sub ( void * param_0,
void * unused )
static

◆ s_b_sub()

static void * s_b_sub ( void * param_0,
void * unused )
static

Variable Documentation

◆ g_profile_Obj_WaterFall

actor_process_profile_definition g_profile_Obj_WaterFall
extern
Initial value:
= {
7,
sizeof(daObjWaterFall_c),
0,
0,
543,
0x00040100,
}
Waterfall With Collision Object.
Definition d_a_obj_waterfall.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class l_daObjWaterFall_Method
Definition d_a_obj_waterfall.cpp:235
@ PROC_Obj_WaterFall
Definition d_procname.h:380
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

const char* l_arcName = "sample"
static

◆ l_cyl_src

dCcD_SrcCyl l_cyl_src
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0x2, 0x10}, 0x119}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x84},
{0x2},
},
{
{0.0f, 0.0f, 0.0f},
0.0f,
0.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_daObjWaterFall_Method

actor_method_class l_daObjWaterFall_Method
static
Initial value:
= {
NULL,
}
static int daObjWaterFall_Delete(daObjWaterFall_c *i_this)
Definition d_a_obj_waterfall.cpp:357
static int daObjWaterFall_Draw(daObjWaterFall_c *i_this)
Definition d_a_obj_waterfall.cpp:345
static int daObjWaterFall_Execute(daObjWaterFall_c *i_this)
Definition d_a_obj_waterfall.cpp:351
static int daObjWaterFall_Create(fopAc_ac_c *i_this)
Definition d_a_obj_waterfall.cpp:362
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ target_info

fopAc_ac_c* target_info[MAX_TARGET_INFO_COUNT]
static

◆ target_info_count

s32 target_info_count
static