Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_stick.cpp File Reference

Functions

static int daObj_Stick_Create (void *i_this)
 
static int daObj_Stick_Delete (void *param_0)
 
static int daObj_Stick_Execute (void *param_0)
 
static int daObj_Stick_Draw (void *param_0)
 
static int daObj_Stick_IsDelete (void *param_0)
 

Variables

static char * l_resName = "Taro6"
 
static OBJ_STICK_HIO_CLASS l_HIO
 
static actor_method_class daObj_Stick_MethodTable
 
actor_process_profile_definition g_profile_OBJ_STICK
 

Function Documentation

◆ daObj_Stick_Create()

static int daObj_Stick_Create ( void * i_this)
static

◆ daObj_Stick_Delete()

static int daObj_Stick_Delete ( void * param_0)
static

◆ daObj_Stick_Draw()

static int daObj_Stick_Draw ( void * param_0)
static

◆ daObj_Stick_Execute()

static int daObj_Stick_Execute ( void * param_0)
static

◆ daObj_Stick_IsDelete()

static int daObj_Stick_IsDelete ( void * param_0)
static

Variable Documentation

◆ daObj_Stick_MethodTable

actor_method_class daObj_Stick_MethodTable
static
Initial value:
= {
}
static int daObj_Stick_Delete(void *param_0)
Definition d_a_obj_stick.cpp:205
static int daObj_Stick_Execute(void *param_0)
Definition d_a_obj_stick.cpp:209
static int daObj_Stick_Create(void *i_this)
Definition d_a_obj_stick.cpp:201
static int daObj_Stick_Draw(void *param_0)
Definition d_a_obj_stick.cpp:213
static int daObj_Stick_IsDelete(void *param_0)
Definition d_a_obj_stick.cpp:217
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_OBJ_STICK

actor_process_profile_definition g_profile_OBJ_STICK
Initial value:
= {
7,
sizeof(daObj_Stick_c),
0,
0,
}
Stick.
Definition d_a_obj_stick.h:47
static actor_method_class daObj_Stick_MethodTable
Definition d_a_obj_stick.cpp:221
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_OBJ_STICK_e
Definition f_pc_draw_priority.h:101
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_OBJ_STICK_e
Definition f_pc_name.h:314
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_HIO

OBJ_STICK_HIO_CLASS l_HIO
static

◆ l_resName

char* l_resName = "Taro6"
static