Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kbacket.cpp File Reference

Functions

static int daObj_KBacket_Create (void *i_this)
 
static int daObj_KBacket_Delete (void *i_this)
 
static int daObj_KBacket_Execute (void *i_this)
 
static int daObj_KBacket_Draw (void *i_this)
 
static int daObj_KBacket_IsDelete (void *i_this)
 

Variables

static s32 l_bmdData [4] = { 8, 0, 9, 0 }
 
static char * l_resNameList [1] = { "Kakashi" }
 
static const dCcD_SrcGObjInf l_ccDObjData
 
static dCcD_SrcCyl l_ccDCyl
 
static OBJ_KBACKET_HIO_CLASS l_HIO
 
static actor_method_class daObj_KBacket_MethodTable
 
actor_process_profile_definition g_profile_OBJ_KBACKET
 

Function Documentation

◆ daObj_KBacket_Create()

static int daObj_KBacket_Create ( void * i_this)
static

◆ daObj_KBacket_Delete()

static int daObj_KBacket_Delete ( void * i_this)
static

◆ daObj_KBacket_Draw()

static int daObj_KBacket_Draw ( void * i_this)
static

◆ daObj_KBacket_Execute()

static int daObj_KBacket_Execute ( void * i_this)
static

◆ daObj_KBacket_IsDelete()

static int daObj_KBacket_IsDelete ( void * i_this)
static

Variable Documentation

◆ daObj_KBacket_MethodTable

actor_method_class daObj_KBacket_MethodTable
static
Initial value:
= {
}
static int daObj_KBacket_Create(void *i_this)
Definition d_a_obj_kbacket.cpp:667
static int daObj_KBacket_IsDelete(void *i_this)
Definition d_a_obj_kbacket.cpp:683
static int daObj_KBacket_Draw(void *i_this)
Definition d_a_obj_kbacket.cpp:679
static int daObj_KBacket_Delete(void *i_this)
Definition d_a_obj_kbacket.cpp:671
static int daObj_KBacket_Execute(void *i_this)
Definition d_a_obj_kbacket.cpp:675
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_OBJ_KBACKET

actor_process_profile_definition g_profile_OBJ_KBACKET
Initial value:
= {
8,
sizeof(daObj_KBacket_c),
0,
0,
714,
0x00044100,
}
(Kakariko?) Bucket
Definition d_a_obj_kbacket.h:56
static actor_method_class daObj_KBacket_MethodTable
Definition d_a_obj_kbacket.cpp:687
@ PROC_OBJ_KBACKET
Definition d_procname.h:767
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

s32 l_bmdData[4] = { 8, 0, 9, 0 }
static

◆ l_ccDCyl

dCcD_SrcCyl l_ccDCyl
static
Initial value:
= {
{
{
{0.0f, 0.0f, 0.0f},
0.0f,
0.0f
}
}
}
static const dCcD_SrcGObjInf l_ccDObjData
Definition d_a_obj_kbacket.cpp:23

◆ l_ccDObjData

const dCcD_SrcGObjInf l_ccDObjData
static
Initial value:
= {
{0x0, {{0x0, 0x0, 0x0}, {(s32)0xd8fbfdff, 0x0}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
}
@ dCcD_SE_STONE
Definition d_cc_d.h:23
@ dCcD_SE_NONE
Definition d_cc_d.h:13
signed long s32
Definition types.h:11

◆ l_HIO

OBJ_KBACKET_HIO_CLASS l_HIO
static

◆ l_resNameList

char* l_resNameList[1] = { "Kakashi" }
static