Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_onsenFire.cpp File Reference

Functions

static int daObjOnsenFire_Create (fopAc_ac_c *i_this)
 
static int daObjOnsenFire_Execute (daObjOnsenFire_c *i_this)
 
static int daObjOnsenFire_Delete (daObjOnsenFire_c *i_this)
 

Variables

static actor_method_class l_daObjOnsenFire_Method
 
actor_process_profile_definition g_profile_OBJ_ONSEN_FIRE
 

Function Documentation

◆ daObjOnsenFire_Create()

static int daObjOnsenFire_Create ( fopAc_ac_c i_this)
static

◆ daObjOnsenFire_Delete()

static int daObjOnsenFire_Delete ( daObjOnsenFire_c i_this)
static

◆ daObjOnsenFire_Execute()

static int daObjOnsenFire_Execute ( daObjOnsenFire_c i_this)
static

Variable Documentation

◆ g_profile_OBJ_ONSEN_FIRE

actor_process_profile_definition g_profile_OBJ_ONSEN_FIRE
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjOnsenFire_c),
0,
0,
612,
0x44000,
}
Hot Spring Fire.
Definition d_a_obj_onsenFire.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjOnsenFire_Method
Definition d_a_obj_onsenFire.cpp:47
@ PROC_OBJ_ONSEN_FIRE
Definition d_procname.h:145
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObjOnsenFire_Method

actor_method_class l_daObjOnsenFire_Method
static
Initial value:
= {
}
static int daObjOnsenFire_Execute(daObjOnsenFire_c *i_this)
Definition d_a_obj_onsenFire.cpp:34
static int daObjOnsenFire_Delete(daObjOnsenFire_c *i_this)
Definition d_a_obj_onsenFire.cpp:40
static int daObjOnsenFire_Create(fopAc_ac_c *i_this)
Definition d_a_obj_onsenFire.cpp:28
int(* process_method_func)(void *)
Definition f_pc_method.h:7