Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_priority.h File Reference

Go to the source code of this file.

Classes

struct  priority_id
 
struct  process_priority_class
 

Typedefs

typedef struct priority_id priority_id
 
typedef struct process_priority_class process_priority_class
 

Enumerations

enum  { fpcPi_CURRENT_e = 0xFFFD , fpcPi_SPECIAL_e = 0xFFFE , fpcPi_NONE_e = 0xFFFF }
 

Functions

int fpcPi_IsInQueue (process_priority_class *pPi)
 
int fpcPi_QueueTo (process_priority_class *pPi)
 
int fpcPi_ToQueue (process_priority_class *pPi)
 
process_priority_classfpcPi_GetFromQueue (void)
 
int fpcPi_Delete (process_priority_class *pPi)
 
int fpcPi_IsNormal (unsigned int layer, u16 listID, u16 priority)
 
int fpcPi_Change (process_priority_class *pPi, unsigned int layer, u16 listID, u16 priority)
 
int fpcPi_Handler (void)
 
int fpcPi_Init (process_priority_class *pPi, void *pUserData, unsigned int layer, u16 listID, u16 priority)
 

Typedef Documentation

◆ priority_id

typedef struct priority_id priority_id

◆ process_priority_class

typedef struct process_priority_class process_priority_class

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
fpcPi_CURRENT_e 
fpcPi_SPECIAL_e 
fpcPi_NONE_e 

Function Documentation

◆ fpcPi_Change()

int fpcPi_Change ( process_priority_class * pPi,
unsigned int layer,
u16 listID,
u16 priority )

◆ fpcPi_Delete()

int fpcPi_Delete ( process_priority_class * pPi)

◆ fpcPi_GetFromQueue()

process_priority_class * fpcPi_GetFromQueue ( void )

◆ fpcPi_Handler()

int fpcPi_Handler ( void )

◆ fpcPi_Init()

int fpcPi_Init ( process_priority_class * pPi,
void * pUserData,
unsigned int layer,
u16 listID,
u16 priority )

◆ fpcPi_IsInQueue()

int fpcPi_IsInQueue ( process_priority_class * i_procPriority)

f_pc_priority.cpp Framework - Process Priority

◆ fpcPi_IsNormal()

int fpcPi_IsNormal ( unsigned int layer,
u16 listID,
u16 priority )

◆ fpcPi_QueueTo()

int fpcPi_QueueTo ( process_priority_class * pPi)

◆ fpcPi_ToQueue()

int fpcPi_ToQueue ( process_priority_class * pPi)