Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
struct | process_priority_queue_info |
struct | process_priority_class |
Typedefs | |
typedef struct process_priority_queue_info | process_priority_queue_info |
typedef struct process_priority_class | process_priority_class |
Enumerations | |
enum | { fpcPi_CURRENT_e = 0xFFFD , fpcPi_SPECIAL_e = 0xFFFE } |
Functions | |
s32 | fpcPi_IsInQueue (process_priority_class *pPi) |
s32 | fpcPi_QueueTo (process_priority_class *pPi) |
s32 | fpcPi_ToQueue (process_priority_class *pPi) |
process_priority_class * | fpcPi_GetFromQueue (void) |
s32 | fpcPi_Delete (process_priority_class *pPi) |
s32 | fpcPi_IsNormal (unsigned int layer, u16 listID, u16 priority) |
s32 | fpcPi_Change (process_priority_class *pPi, unsigned int layer, u16 listID, u16 priority) |
s32 | fpcPi_Handler (void) |
s32 | fpcPi_Init (process_priority_class *pPi, void *pUserData, unsigned int layer, u16 listID, u16 priority) |
s32 fpcPi_Delete | ( | process_priority_class * | pPi | ) |
process_priority_class * fpcPi_GetFromQueue | ( | void | ) |
s32 fpcPi_Init | ( | process_priority_class * | pPi, |
void * | pUserData, | ||
unsigned int | layer, | ||
u16 | listID, | ||
u16 | priority | ||
) |
s32 fpcPi_IsInQueue | ( | process_priority_class * | i_procPriority | ) |
f_pc_priority.cpp Framework - Process Priority
s32 fpcPi_QueueTo | ( | process_priority_class * | pPi | ) |
s32 fpcPi_ToQueue | ( | process_priority_class * | pPi | ) |