Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_priority.h File Reference

Go to the source code of this file.

Classes

struct  process_priority_queue_info
 
struct  process_priority_class
 

Typedefs

typedef struct process_priority_queue_info process_priority_queue_info
 
typedef struct process_priority_class process_priority_class
 

Enumerations

enum  { fpcPi_CURRENT_e = 0xFFFD , fpcPi_SPECIAL_e = 0xFFFE }
 

Functions

s32 fpcPi_IsInQueue (process_priority_class *pPi)
 
s32 fpcPi_QueueTo (process_priority_class *pPi)
 
s32 fpcPi_ToQueue (process_priority_class *pPi)
 
process_priority_classfpcPi_GetFromQueue (void)
 
s32 fpcPi_Delete (process_priority_class *pPi)
 
s32 fpcPi_IsNormal (unsigned int layer, u16 listID, u16 priority)
 
s32 fpcPi_Change (process_priority_class *pPi, unsigned int layer, u16 listID, u16 priority)
 
s32 fpcPi_Handler (void)
 
s32 fpcPi_Init (process_priority_class *pPi, void *pUserData, unsigned int layer, u16 listID, u16 priority)
 

Typedef Documentation

◆ process_priority_class

◆ process_priority_queue_info

Enumeration Type Documentation

◆ anonymous enum

Enumerator
fpcPi_CURRENT_e 
fpcPi_SPECIAL_e 

Function Documentation

◆ fpcPi_Change()

s32 fpcPi_Change ( process_priority_class pPi,
unsigned int  layer,
u16  listID,
u16  priority 
)

◆ fpcPi_Delete()

s32 fpcPi_Delete ( process_priority_class pPi)

◆ fpcPi_GetFromQueue()

process_priority_class * fpcPi_GetFromQueue ( void  )

◆ fpcPi_Handler()

s32 fpcPi_Handler ( void  )

◆ fpcPi_Init()

s32 fpcPi_Init ( process_priority_class pPi,
void pUserData,
unsigned int  layer,
u16  listID,
u16  priority 
)

◆ fpcPi_IsInQueue()

s32 fpcPi_IsInQueue ( process_priority_class i_procPriority)

f_pc_priority.cpp Framework - Process Priority

◆ fpcPi_IsNormal()

s32 fpcPi_IsNormal ( unsigned int  layer,
u16  listID,
u16  priority 
)

◆ fpcPi_QueueTo()

s32 fpcPi_QueueTo ( process_priority_class pPi)

◆ fpcPi_ToQueue()

s32 fpcPi_ToQueue ( process_priority_class pPi)