|
| enum | grZ_RES_File_ID {
BCK_GRZ_F_MUKIDASHI = 0x6
, BCK_GRZ_F_TALK_A
, BCK_GRZ_FH_TALK_A
, BCK_GRZ_STEP
,
BCK_GRZ_TALK_A
, BCK_GRZ_WAIT_A
, BMDR_GRZ = 0xE
, BTK_GRZ = 0x11
,
BTP_GRZ = 0x14
} |
| |
| enum | grZ1_RES_File_ID {
BCK_GRZ_F_GETUP = 0x5
, BCK_GRZ_F_LIEDOWN
, BCK_GRZ_F_WEAK_TALK
, BCK_GRZ_F_WEAK_TURN
,
BCK_GRZ_F_WEAK_WAIT
, BCK_GRZ_GETUP
, BCK_GRZ_LIEDOWN
, BCK_GRZ_WEAK_STEP
,
BCK_GRZ_WEAK_TURN
, BCK_GRZ_WEAK_WAIT
, BTK_GRZ_GETUP = 0x11
, BTP_GRZ_F_GETUP = 0x14
,
BTP_GRZ_F_LIEDOWN
, BTP_GRZ_F_WEAK_TALK
, BTP_GRZ_F_WEAK_TURN
, BTP_GRZ_F_WEAK_WAIT
} |
| |
| enum | grZ2_RES_File_ID {
BCK_GRZ_F_LAUGH = 0x5
, BCK_GRZ_F_SNIFF
, BCK_GRZ_FH_LAUGH
, BCK_GRZ_LAUGH
,
BCK_GRZ_SNIFF
, BCK_GRZ_UNAZUKI
, BCK_GRZ_WAIT_B
, BCK_GRZ_WALK_A
,
BTK_GRZ_SNIFF = 0xF
, BTP_GRZ_F_LAUGH = 0x12
, BTP_GRZ_F_SNIFF
, BTP_GRZ_FH_LAUGH
} |
| |
| enum | grZ3_RES_File_ID {
BCK_GRZ_F_PUNCH = 0x4
, BCK_GRZ_F_PUNCHING
, BCK_GRZ_F_RECOVER
, BCK_GRZ_PUNCH
,
BCK_GRZ_PUNCHING
, BCK_GRZ_RECOVER
, BCK_GRZ_ROTATE
, BCK_GRZ_TO_STONE_NORMAL
,
BTP_GRZ_F_RECOVER = 0xE
} |
| |
| enum | grZD1_RES_File_ID { EVT_GRZD1_EVENT_LIST = 0x3
} |
| |
| enum | grZD3_RES_File_ID { EVT_GRZD3_EVENT_LIST = 0x3
} |
| |
| enum | RES_Names {
GRZ
, GRZ1
, GRZ2
, GRZ3
,
GRZD1
, GRZD3
} |
| |
| enum | Joint {
JNT_CENTER
, JNT_BACKBONE1
, JNT_BACKBONE2
, JNT_NECK
,
JNT_HEAD
, JNT_CHIN
, JNT_LIP2
, JNT_LIP1
,
JNT_MAYUL
, JNT_MAYUR
, JNT_MOUTH
, JNT_SHOULDERL
,
JNT_ARML1
, JNT_ARML2
, JNT_HANDL
, JNT_FINGERL1
,
JNT_THAMBL
, JNT_SHOULDERR
, JNT_ARMR1
, JNT_ARMR2
,
JNT_HANDR
, JNT_FINGERR1
, JNT_THAMBR
, JNT_WAIST
,
JNT_LEGL1
, JNT_LEGL2
, JNT_FOOTL
, JNT_LEGR1
,
JNT_LEGR2
, JNT_FOOTR
, JNT_SKIRT
} |
| |
| enum | Event { EVT_NONE
, EVT_TALK_STAND
, EVT_STONE_SMASH
, EVT_STONE_SMASH_SKIP
} |
| |
| enum | Animation {
ANM_NONE
, ANM_F_MUKIDASHI
, ANM_F_RECOVER
, ANM_FH_TALK_A
,
ANM_F_TALK_A
, ANM_LIEDOWN
, ANM_GETUP
, ANM_F_WEAK_WAIT
,
ANM_F_WEAK_TURN
, ANM_F_WEAK_TALK
, ANM_F_SNIFF
, ANM_F_LAUGH
,
ANM_FH_LAUGH
, ANM_F_PUNCHING
, ANM_F_PUNCH
, ANM_WAIT_A
,
ANM_TALK_A
, ANM_TO_STONE_NORMAL
, ANM_UNK_18
, ANM_RECOVER
,
ANM_ROTATE
, ANM_STEP
, ANM_LIEDOWN_2
, ANM_GETUP_2
,
ANM_WEAK_WAIT
, ANM_WEAK_TURN
, ANM_WEAK_STEP
, ANM_WAIT_B
,
ANM_SNIFF
, ANM_LAUGH
, ANM_UNAZUKI
, ANM_WALK_A
,
ANM_PUNCHING
, ANM_PUNCH
} |
| |
| enum | Expression_BTP {
EXPR_BTP_GRZ
, EXPR_BTP_F_LIEDOWN
, EXPR_BTP_F_GETUP
, EXPR_BTP_F_WEAK_WAIT
,
EXPR_BTP_F_WEAK_TURN
, EXPR_BTP_F_WEAK_TALK
, EXPR_BTP_F_SNIFF
, EXPR_BTP_F_LAUGH
,
EXPR_BTP_FH_LAUGH
, EXPR_BTP_F_RECOVER
} |
| |
| enum | Expression {
EXPR_TALK_A
, EXPR_WEAK_TALK
, EXPR_SNIFF
, EXPR_LAUGH
,
EXPR_H_TALK_A
, EXPR_PUNCHING
, EXPR_PUNCH
, EXPR_LIEDOWN
,
EXPR_GETUP
, EXPR_WEAK_WAIT
, EXPR_NONE
} |
| |
| enum | Motion {
MOT_WAIT_A
, MOT_WEAK_WAIT
, MOT_WEAK_TURN
, MOT_WAIT_B
,
MOT_SNIFF
, MOT_LAUGH
, MOT_PUNCHING
, MOT_PUNCH
,
MOT_TO_STONE_NORMAL
, MOT_UNAZUKI
, MOT_WALK_A
, MOT_LIEDOWN
,
MOT_GETUP
, MOT_STEP
, MOT_WEAK_STEP
} |
| |
| enum | Type { TYPE_YELIA
, TYPE_LIEDOWN
, TYPE_SMASH
, TYPE_3
} |
| |
| enum | Event_Cut_Nums { NUM_EVT_CUTS_e = 0x7
} |
| |