Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_mist.cpp File Reference

Classes

class  daTagMist_HIO_c
 

Functions

static int daTagMist_Draw (daTagMist_c *i_this)
 
static int daTagMist_Execute (daTagMist_c *i_this)
 
static int daTagMist_Delete (daTagMist_c *i_this)
 
static int daTagMist_Create (fopAc_ac_c *i_this)
 

Variables

daTagMist_HIO_c l_HIO
 
static actor_method_class l_daTagMist_Method
 
actor_process_profile_definition g_profile_Tag_Mist
 

Function Documentation

◆ daTagMist_Create()

static int daTagMist_Create ( fopAc_ac_c * i_this)
static

◆ daTagMist_Delete()

static int daTagMist_Delete ( daTagMist_c * i_this)
static

◆ daTagMist_Draw()

static int daTagMist_Draw ( daTagMist_c * i_this)
static

◆ daTagMist_Execute()

static int daTagMist_Execute ( daTagMist_c * i_this)
static

Variable Documentation

◆ g_profile_Tag_Mist

Initial value:
= {
7,
sizeof(daTagMist_c),
0,
0,
292,
0x40000,
}
Definition d_a_tag_mist.h:6
static actor_method_class l_daTagMist_Method
Definition d_a_tag_mist.cpp:201
@ PROC_Tag_Mist
Definition d_procname.h:736
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daTagMist_Method

actor_method_class l_daTagMist_Method
static
Initial value:
= {
#if DEBUG
#else
#endif
}
static int daTagMist_Execute(daTagMist_c *i_this)
Definition d_a_tag_mist.cpp:186
static int daTagMist_Create(fopAc_ac_c *i_this)
Definition d_a_tag_mist.cpp:195
static int daTagMist_Draw(daTagMist_c *i_this)
Definition d_a_tag_mist.cpp:182
static int daTagMist_Delete(daTagMist_c *i_this)
Definition d_a_tag_mist.cpp:190
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ l_HIO