Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_maki.cpp File Reference

Functions

void __ct__16daObj_Maki_HIO_cFv ()
 
static void daObj_Maki_Draw__FP14obj_maki_class ()
 
static void daObj_Maki_Execute__FP14obj_maki_class ()
 
static bool daObj_Maki_IsDelete__FP14obj_maki_class ()
 
static void daObj_Maki_Delete__FP14obj_maki_class ()
 
static void useHeapInit__FP10fopAc_ac_c ()
 
void __dt__12J3DFrameCtrlFv ()
 
static void daObj_Maki_Create__FP10fopAc_ac_c ()
 
void __dt__8cM3dGSphFv ()
 
void __dt__8cM3dGAabFv ()
 
void __dt__16daObj_Maki_HIO_cFv ()
 
void __sinit_d_a_obj_maki_cpp ()
 
void mDoMtx_YrotM__FPA4_fs ()
 
void play__14mDoExt_baseAnmFv ()
 
void init__13mDoExt_brkAnmFP16J3DMaterialTableP15J3DAnmTevRegKeyiifss ()
 
void entry__13mDoExt_brkAnmFP16J3DMaterialTablef ()
 
void mDoExt_modelUpdateDL__FP8J3DModel ()
 
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ()
 
void __ct__10fopAc_ac_cFv ()
 
void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ()
 
void fopAcM_SetMin__FP10fopAc_ac_cfff ()
 
void fopAcM_SetMax__FP10fopAc_ac_cfff ()
 
void dComIfG_resLoad__FP30request_of_phase_process_classPCc ()
 
void dComIfG_resDelete__FP30request_of_phase_process_classPCc ()
 
void dComIfGp_getReverb__Fi ()
 
void onSwitch__10dSv_info_cFii ()
 
void isSwitch__10dSv_info_cCFii ()
 
void getRes__14dRes_control_cFPCclP11dRes_info_ci ()
 
void set__13dPa_control_cFUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf ()
 
void set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf ()
 
void __ct__10dCcD_GSttsFv ()
 
void Init__9dCcD_SttsFiiP10fopAc_ac_c ()
 
void __ct__12dCcD_GObjInfFv ()
 
void ChkAtHit__12dCcD_GObjInfFv ()
 
void ChkTgHit__12dCcD_GObjInfFv ()
 
void ChkCoHit__12dCcD_GObjInfFv ()
 
void GetCoHitObj__12dCcD_GObjInfFv ()
 
void Set__8dCcD_SphFRC11dCcD_SrcSph ()
 
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ()
 
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ()
 
void dKy_plight_set__FP15LIGHT_INFLUENCE ()
 
void dKy_plight_cut__FP15LIGHT_INFLUENCE ()
 
void GetAc__8cCcD_ObjFv ()
 
void Set__4cCcSFP8cCcD_Obj ()
 
void SetC__8cM3dGSphFRC4cXyz ()
 
void SetR__8cM3dGSphFf ()
 
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ()
 
void__nw__FUl ()
 
void __dl__FPv ()
 
void init__12J3DFrameCtrlFs ()
 
void _savegpr_23 ()
 
void _savegpr_29 ()
 
void _restgpr_23 ()
 
void _restgpr_29 ()
 
void __register_global_object ()
 
static void daObj_Maki_Draw (obj_maki_class *param_0)
 
 COMPILER_STRIP_GATE (0x80C90934, &lit_3928)
 
 COMPILER_STRIP_GATE (0x80C90938, &lit_3929)
 
 COMPILER_STRIP_GATE (0x80C9093C, &lit_3930)
 
 COMPILER_STRIP_GATE (0x80C90940, &lit_3931)
 
 COMPILER_STRIP_GATE (0x80C90944, &lit_3932)
 
 COMPILER_STRIP_GATE (0x80C90948, &lit_3933)
 
 COMPILER_STRIP_GATE (0x80C9094C, &lit_3934)
 
 COMPILER_STRIP_GATE (0x80C90950, &lit_3935)
 
static void daObj_Maki_Execute (obj_maki_class *param_0)
 
static bool daObj_Maki_IsDelete (obj_maki_class *param_0)
 
static void daObj_Maki_Delete (obj_maki_class *param_0)
 
static void useHeapInit (fopAc_ac_c *param_0)
 
 COMPILER_STRIP_GATE (0x80C90954, &lit_4075)
 
 COMPILER_STRIP_GATE (0x80C90958, &lit_4076)
 
 COMPILER_STRIP_GATE (0x80C9095C, &lit_4077)
 
static void daObj_Maki_Create (fopAc_ac_c *param_0)
 
 REGISTER_CTORS (0x80C908E4, __sinit_d_a_obj_maki_cpp)
 

Variables

char const *const d_a_obj_maki__stringBase0
 
void__vt__8dCcD_Sph [36]
 
void__vt__9dCcD_Stts [11]
 
void__vt__12cCcD_SphAttr [25]
 
void__vt__14cCcD_ShapeAttr [22]
 
void__vt__9cCcD_Stts [8]
 
u8 now__14mDoMtx_stack_c [48]
 
u8 g_dComIfG_gameInfo [122384]
 
u8 mAudioMgrPtr__10Z2AudioMgr [4+4]
 
static SECTION_DATA u8 eff_id_3814 [10+2]
 
static SECTION_DATA u8 eff_id_3833 [4]
 
static dCcD_SrcSph cc_sph_src
 
static actor_method_class l_daObj_Maki_Method
 
actor_process_profile_definition g_profile_OBJ_MAKI
 
SECTION_DATA void__vt__8cM3dGSph [3]
 
SECTION_DATA void__vt__8cM3dGAab [3]
 
SECTION_DATA void__vt__12J3DFrameCtrl [3]
 
SECTION_DATA void__vt__16daObj_Maki_HIO_c [3]
 
static SECTION_RODATA f32 const lit_3928 = 1.0f
 
static SECTION_RODATA f32 const lit_3929 = -1.0f
 
static SECTION_RODATA f32 const lit_3930 = -150.0f
 
static SECTION_RODATA f32 const lit_3931 = 250.0f
 
static SECTION_RODATA f32 const lit_3932 = 50.0f
 
static SECTION_RODATA f32 const lit_3933 = 1.0f / 10.0f
 
static SECTION_RODATA u8 const lit_3934 [4]
 
static SECTION_RODATA f32 const lit_3935 = 20000.0f
 
static SECTION_DEAD char const *const stringBase_80C90960 = "Obj_maki"
 
static u8 data_80C90A50 [4]
 
static SECTION_RODATA f32 const lit_4075 = -500.0f
 
static SECTION_RODATA f32 const lit_4076 = -200.0f
 
static SECTION_RODATA f32 const lit_4077 = 500.0f
 
static SECTION_DEAD char const *const stringBase_80C90969 = "F_SP118"
 
static u8 lit_3764 [12]
 
static u8 l_HIO [8]
 

Function Documentation

◆ __ct__10dCcD_GSttsFv()

void __ct__10dCcD_GSttsFv ( )

◆ __ct__10fopAc_ac_cFv()

void __ct__10fopAc_ac_cFv ( )

◆ __ct__12dCcD_GObjInfFv()

void __ct__12dCcD_GObjInfFv ( )

◆ __ct__16daObj_Maki_HIO_cFv()

void __ct__16daObj_Maki_HIO_cFv ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__12J3DFrameCtrlFv()

void __dt__12J3DFrameCtrlFv ( )

◆ __dt__16daObj_Maki_HIO_cFv()

void __dt__16daObj_Maki_HIO_cFv ( )

◆ __dt__8cM3dGAabFv()

void __dt__8cM3dGAabFv ( )

◆ __dt__8cM3dGSphFv()

void __dt__8cM3dGSphFv ( )

◆ __nw__FUl()

void * __nw__FUl ( )

◆ __register_global_object()

void __register_global_object ( )

◆ __sinit_d_a_obj_maki_cpp()

void __sinit_d_a_obj_maki_cpp ( )

◆ _restgpr_23()

void _restgpr_23 ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_23()

void _savegpr_23 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ ChkAtHit__12dCcD_GObjInfFv()

void ChkAtHit__12dCcD_GObjInfFv ( )

◆ ChkCoHit__12dCcD_GObjInfFv()

void ChkCoHit__12dCcD_GObjInfFv ( )

◆ ChkTgHit__12dCcD_GObjInfFv()

void ChkTgHit__12dCcD_GObjInfFv ( )

◆ COMPILER_STRIP_GATE() [1/11]

COMPILER_STRIP_GATE ( 0x80C90934  ,
lit_3928 
)

◆ COMPILER_STRIP_GATE() [2/11]

COMPILER_STRIP_GATE ( 0x80C90938  ,
lit_3929 
)

◆ COMPILER_STRIP_GATE() [3/11]

COMPILER_STRIP_GATE ( 0x80C9093C  ,
lit_3930 
)

◆ COMPILER_STRIP_GATE() [4/11]

COMPILER_STRIP_GATE ( 0x80C90940  ,
lit_3931 
)

◆ COMPILER_STRIP_GATE() [5/11]

COMPILER_STRIP_GATE ( 0x80C90944  ,
lit_3932 
)

◆ COMPILER_STRIP_GATE() [6/11]

COMPILER_STRIP_GATE ( 0x80C90948  ,
lit_3933 
)

◆ COMPILER_STRIP_GATE() [7/11]

COMPILER_STRIP_GATE ( 0x80C9094C  ,
lit_3934 
)

◆ COMPILER_STRIP_GATE() [8/11]

COMPILER_STRIP_GATE ( 0x80C90950  ,
lit_3935 
)

◆ COMPILER_STRIP_GATE() [9/11]

COMPILER_STRIP_GATE ( 0x80C90954  ,
lit_4075 
)

◆ COMPILER_STRIP_GATE() [10/11]

COMPILER_STRIP_GATE ( 0x80C90958  ,
lit_4076 
)

◆ COMPILER_STRIP_GATE() [11/11]

COMPILER_STRIP_GATE ( 0x80C9095C  ,
lit_4077 
)

◆ daObj_Maki_Create()

static void daObj_Maki_Create ( fopAc_ac_c param_0)
static

◆ daObj_Maki_Create__FP10fopAc_ac_c()

static void daObj_Maki_Create__FP10fopAc_ac_c ( )
static

◆ daObj_Maki_Delete()

static void daObj_Maki_Delete ( obj_maki_class param_0)
static

◆ daObj_Maki_Delete__FP14obj_maki_class()

static void daObj_Maki_Delete__FP14obj_maki_class ( )
static

◆ daObj_Maki_Draw()

static void daObj_Maki_Draw ( obj_maki_class param_0)
static

◆ daObj_Maki_Draw__FP14obj_maki_class()

static void daObj_Maki_Draw__FP14obj_maki_class ( )
static

◆ daObj_Maki_Execute()

static void daObj_Maki_Execute ( obj_maki_class param_0)
static

◆ daObj_Maki_Execute__FP14obj_maki_class()

static void daObj_Maki_Execute__FP14obj_maki_class ( )
static

◆ daObj_Maki_IsDelete()

static bool daObj_Maki_IsDelete ( obj_maki_class param_0)
static

◆ daObj_Maki_IsDelete__FP14obj_maki_class()

static bool daObj_Maki_IsDelete__FP14obj_maki_class ( )
static

◆ dComIfG_resDelete__FP30request_of_phase_process_classPCc()

void dComIfG_resDelete__FP30request_of_phase_process_classPCc ( )

◆ dComIfG_resLoad__FP30request_of_phase_process_classPCc()

void dComIfG_resLoad__FP30request_of_phase_process_classPCc ( )

◆ dComIfGp_getReverb__Fi()

void dComIfGp_getReverb__Fi ( )

◆ dKy_plight_cut__FP15LIGHT_INFLUENCE()

void dKy_plight_cut__FP15LIGHT_INFLUENCE ( )

◆ dKy_plight_set__FP15LIGHT_INFLUENCE()

void dKy_plight_set__FP15LIGHT_INFLUENCE ( )

◆ entry__13mDoExt_brkAnmFP16J3DMaterialTablef()

void entry__13mDoExt_brkAnmFP16J3DMaterialTablef ( )

◆ fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl()

void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl ( )

◆ fopAcM_SetMax__FP10fopAc_ac_cfff()

void fopAcM_SetMax__FP10fopAc_ac_cfff ( )

◆ fopAcM_SetMin__FP10fopAc_ac_cfff()

void fopAcM_SetMin__FP10fopAc_ac_cfff ( )

◆ GetAc__8cCcD_ObjFv()

void GetAc__8cCcD_ObjFv ( )

◆ GetCoHitObj__12dCcD_GObjInfFv()

void GetCoHitObj__12dCcD_GObjInfFv ( )

◆ getRes__14dRes_control_cFPCclP11dRes_info_ci()

void getRes__14dRes_control_cFPCclP11dRes_info_ci ( )

◆ init__12J3DFrameCtrlFs()

void init__12J3DFrameCtrlFs ( )

◆ init__13mDoExt_brkAnmFP16J3DMaterialTableP15J3DAnmTevRegKeyiifss()

void init__13mDoExt_brkAnmFP16J3DMaterialTableP15J3DAnmTevRegKeyiifss ( )

◆ Init__9dCcD_SttsFiiP10fopAc_ac_c()

void Init__9dCcD_SttsFiiP10fopAc_ac_c ( )

◆ isSwitch__10dSv_info_cCFii()

void isSwitch__10dSv_info_cCFii ( )

◆ mDoExt_J3DModel__create__FP12J3DModelDataUlUl()

void mDoExt_J3DModel__create__FP12J3DModelDataUlUl ( )

◆ mDoExt_modelUpdateDL__FP8J3DModel()

void mDoExt_modelUpdateDL__FP8J3DModel ( )

◆ mDoMtx_YrotM__FPA4_fs()

void mDoMtx_YrotM__FPA4_fs ( )

◆ onSwitch__10dSv_info_cFii()

void onSwitch__10dSv_info_cFii ( )

◆ play__14mDoExt_baseAnmFv()

void play__14mDoExt_baseAnmFv ( )

◆ REGISTER_CTORS()

REGISTER_CTORS ( 0x80C908E4  ,
__sinit_d_a_obj_maki_cpp   
)

◆ seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc()

void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc ( )

◆ set__13dPa_control_cFUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf()

void set__13dPa_control_cFUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf ( )

◆ set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf()

void set__13dPa_control_cFUlUcUsPC4cXyzPC12dKy_tevstr_cPC5csXyzPC4cXyzUcP18dPa_levelEcallBackScPC8_GXColorPC8_GXColorPC4cXyzf ( )

◆ Set__4cCcSFP8cCcD_Obj()

void Set__4cCcSFP8cCcD_Obj ( )

◆ Set__8dCcD_SphFRC11dCcD_SrcSph()

void Set__8dCcD_SphFRC11dCcD_SrcSph ( )

◆ SetC__8cM3dGSphFRC4cXyz()

void SetC__8cM3dGSphFRC4cXyz ( )

◆ setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c()

void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c ( )

◆ SetR__8cM3dGSphFf()

void SetR__8cM3dGSphFf ( )

◆ settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c()

void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c ( )

◆ useHeapInit()

static void useHeapInit ( fopAc_ac_c param_0)
static

◆ useHeapInit__FP10fopAc_ac_c()

static void useHeapInit__FP10fopAc_ac_c ( )
static

Variable Documentation

◆ __vt__12cCcD_SphAttr

void* __vt__12cCcD_SphAttr[25]
extern

◆ __vt__12J3DFrameCtrl

SECTION_DATA void* __vt__12J3DFrameCtrl[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void __dt__12J3DFrameCtrlFv()
Definition d_a_obj_maki.cpp:286

◆ __vt__14cCcD_ShapeAttr

void* __vt__14cCcD_ShapeAttr[22]
extern

◆ __vt__16daObj_Maki_HIO_c

SECTION_DATA void* __vt__16daObj_Maki_HIO_c[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__16daObj_Maki_HIO_cFv()

◆ __vt__8cM3dGAab

SECTION_DATA void* __vt__8cM3dGAab[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGAabFv()
Definition d_a_obj_maki.cpp:338

◆ __vt__8cM3dGSph

SECTION_DATA void* __vt__8cM3dGSph[3]
extern
Initial value:
= {
(void*)NULL ,
(void*)NULL,
}
void __dt__8cM3dGSphFv()
Definition d_a_obj_maki.cpp:332

◆ __vt__8dCcD_Sph

void* __vt__8dCcD_Sph[36]
extern

◆ __vt__9cCcD_Stts

void* __vt__9cCcD_Stts[8]
extern

◆ __vt__9dCcD_Stts

void* __vt__9dCcD_Stts[11]
extern

◆ cc_sph_src

dCcD_SrcSph cc_sph_src
static
Initial value:
= {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0x40000000, 0x3}, 0x75}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_METAL, 0x2, 0x0, 0x0, 0x3},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 40.0f}
}
}
@ AT_TYPE_CSTATUE_SWING
Definition c_cc_d.h:40
@ dCcD_SE_METAL
Definition d_cc_d.h:22
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ d_a_obj_maki__stringBase0

char const* const d_a_obj_maki__stringBase0
extern

◆ data_80C90A50

u8 data_80C90A50[4]
static

◆ eff_id_3814

SECTION_DATA u8 eff_id_3814[10+2]
static
Initial value:
= {
0x82,
0x04,
0x82,
0x05,
0x82,
0x06,
0x82,
0x07,
0x82,
0x08,
0x00,
0x00,
}

◆ eff_id_3833

SECTION_DATA u8 eff_id_3833[4]
static
Initial value:
= {
0x82,
0x09,
0x82,
0x0A,
}

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_OBJ_MAKI

actor_process_profile_definition g_profile_OBJ_MAKI
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(obj_maki_class),
0,
0,
50,
0x00040100,
}
Stick Bundle?
Definition d_a_obj_maki.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObj_Maki_Method
Definition d_a_obj_maki.cpp:133
@ PROC_OBJ_MAKI
Definition d_procname.h:48
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObj_Maki_Method

actor_method_class l_daObj_Maki_Method
static
Initial value:
= {
}
static void daObj_Maki_Execute__FP14obj_maki_class()
static void daObj_Maki_Draw__FP14obj_maki_class()
static void daObj_Maki_Delete__FP14obj_maki_class()
static void daObj_Maki_Create__FP10fopAc_ac_c()
static bool daObj_Maki_IsDelete__FP14obj_maki_class()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO

u8 l_HIO[8]
static

◆ lit_3764

u8 lit_3764[12]
static

◆ lit_3928

SECTION_RODATA f32 const lit_3928 = 1.0f
static

◆ lit_3929

SECTION_RODATA f32 const lit_3929 = -1.0f
static

◆ lit_3930

SECTION_RODATA f32 const lit_3930 = -150.0f
static

◆ lit_3931

SECTION_RODATA f32 const lit_3931 = 250.0f
static

◆ lit_3932

SECTION_RODATA f32 const lit_3932 = 50.0f
static

◆ lit_3933

SECTION_RODATA f32 const lit_3933 = 1.0f / 10.0f
static

◆ lit_3934

SECTION_RODATA u8 const lit_3934[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_3935

SECTION_RODATA f32 const lit_3935 = 20000.0f
static

◆ lit_4075

SECTION_RODATA f32 const lit_4075 = -500.0f
static

◆ lit_4076

SECTION_RODATA f32 const lit_4076 = -200.0f
static

◆ lit_4077

SECTION_RODATA f32 const lit_4077 = 500.0f
static

◆ mAudioMgrPtr__10Z2AudioMgr

u8 mAudioMgrPtr__10Z2AudioMgr[4+4]

◆ now__14mDoMtx_stack_c

u8 now__14mDoMtx_stack_c[48]

◆ stringBase_80C90960

SECTION_DEAD char const* const stringBase_80C90960 = "Obj_maki"
static

◆ stringBase_80C90969

SECTION_DEAD char const* const stringBase_80C90969 = "F_SP118"
static