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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
int | daObj_Maki_Draw (obj_maki_class *i_this) |
int | daObj_Maki_Execute (obj_maki_class *i_this) |
int | daObj_Maki_IsDelete (obj_maki_class *i_this) |
int | daObj_Maki_Delete (obj_maki_class *i_this) |
int | useHeapInit (fopAc_ac_c *i_this) |
cPhs__Step | daObj_Maki_Create (fopAc_ac_c *i_this) |
Variables | |
u8 | lbl_567_bss_8 |
daObj_Maki_HIO_c | l_HIO |
actor_method_class | l_daObj_Maki_Method |
actor_process_profile_definition | g_profile_OBJ_MAKI |
cPhs__Step daObj_Maki_Create | ( | fopAc_ac_c * | i_this | ) |
int daObj_Maki_Delete | ( | obj_maki_class * | i_this | ) |
int daObj_Maki_Draw | ( | obj_maki_class * | i_this | ) |
int daObj_Maki_Execute | ( | obj_maki_class * | i_this | ) |
int daObj_Maki_IsDelete | ( | obj_maki_class * | i_this | ) |
int useHeapInit | ( | fopAc_ac_c * | i_this | ) |
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extern |
actor_method_class l_daObj_Maki_Method |
daObj_Maki_HIO_c l_HIO |
u8 lbl_567_bss_8 |