Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_cb.cpp File Reference

Functions

static int daObj_Cb_Draw (obj_cb_class *i_this)
 
static void ride_call_back (dBgW *param_0, fopAc_ac_c *i_this, fopAc_ac_c *param_2)
 
static void action (obj_cb_class *i_this)
 
static int daObj_Cb_Execute (obj_cb_class *i_this)
 
static int daObj_Cb_IsDelete (obj_cb_class *param_0)
 
static int daObj_Cb_Delete (obj_cb_class *i_this)
 
static int useHeapInit (fopAc_ac_c *actor)
 
static int daObj_Cb_Create (fopAc_ac_c *actor)
 

Variables

static u8 hio_set
 
static daObj_Cb_HIO_c l_HIO
 
static actor_method_class l_daObj_Cb_Method
 
actor_process_profile_definition g_profile_OBJ_CB
 

Function Documentation

◆ action()

static void action ( obj_cb_class * i_this)
static

◆ daObj_Cb_Create()

static int daObj_Cb_Create ( fopAc_ac_c * actor)
static

◆ daObj_Cb_Delete()

static int daObj_Cb_Delete ( obj_cb_class * i_this)
static

◆ daObj_Cb_Draw()

static int daObj_Cb_Draw ( obj_cb_class * i_this)
static

◆ daObj_Cb_Execute()

static int daObj_Cb_Execute ( obj_cb_class * i_this)
static

◆ daObj_Cb_IsDelete()

static int daObj_Cb_IsDelete ( obj_cb_class * param_0)
static

◆ ride_call_back()

static void ride_call_back ( dBgW * param_0,
fopAc_ac_c * i_this,
fopAc_ac_c * param_2 )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * actor)
static

Variable Documentation

◆ g_profile_OBJ_CB

Initial value:
= {
3,
sizeof(obj_cb_class),
0,
0,
49,
0x00040100,
}
Castle Block?
Definition d_a_obj_cb.h:16
static actor_method_class l_daObj_Cb_Method
Definition d_a_obj_cb.cpp:228
@ PROC_OBJ_CB
Definition d_procname.h:51
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:56
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ hio_set

u8 hio_set
static

◆ l_daObj_Cb_Method

actor_method_class l_daObj_Cb_Method
static
Initial value:
= {
}
static int daObj_Cb_Draw(obj_cb_class *i_this)
Definition d_a_obj_cb.cpp:18
static int daObj_Cb_IsDelete(obj_cb_class *param_0)
Definition d_a_obj_cb.cpp:147
static int daObj_Cb_Create(fopAc_ac_c *actor)
Definition d_a_obj_cb.cpp:194
static int daObj_Cb_Execute(obj_cb_class *i_this)
Definition d_a_obj_cb.cpp:135
static int daObj_Cb_Delete(obj_cb_class *i_this)
Definition d_a_obj_cb.cpp:153
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ l_HIO

daObj_Cb_HIO_c l_HIO
static