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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| struct | path |
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| static int | daObj_Sw_Draw (obj_sw_class *i_this) |
| static void * | s_ks_sub (void *i_actor, void *i_data) |
| static void * | s_ksdel_sub (void *i_actor, void *i_data) |
| static void | anm_init (obj_sc_s *i_this, int param_2, f32 i_morf, u8 i_mode, f32 i_speed) |
| static void | sc_build (obj_sw_class *i_this) |
| static void | sc_move (obj_sw_class *i_this) |
| static void | demo_camera (obj_sw_class *i_this) |
| static void | sc_action (obj_sw_class *i_this) |
| static void | sw_action (obj_sw_class *i_this) |
| static int | daObj_Sw_Execute (obj_sw_class *i_this) |
| static int | daObj_Sw_IsDelete (obj_sw_class *i_this) |
| static int | daObj_Sw_Delete (obj_sw_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static int | daObj_Sw_Create (fopAc_ac_c *a_this) |
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| static int | saru_ct |
| static path | sc_path [17] |
| static actor_method_class | l_daObj_Sw_Method |
| actor_process_profile_definition | g_profile_OBJ_SW |
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