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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Enumerations | |
| enum | Event { EVT_NONE , EVT_GAME_START , EVT_GAME_FAILED , EVT_GAME_SUCCEED , EVT_SELECT_GAME_GIVEUP , EVT_GAME_GIVEUP , EVT_CHIN_APPEAR , EVT_SPOTLIGHT_OFF } |
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| static void | dummy () |
| static int | daNpcChin_Create (void *i_this) |
| static int | daNpcChin_Delete (void *i_this) |
| static int | daNpcChin_Execute (void *i_this) |
| static int | daNpcChin_Draw (void *i_this) |
| static int | daNpcChin_IsDelete (void *param_0) |
Variables | |
| static s16 const | sLoadResPat_Normal [6] = {0, 1, 2, 4, 5, -1} |
| static s16 const | sLoadResPat_Tw [3] = {0, 3, -1} |
| static daNpc_GetParam2 | l_bckGetParamList [33] |
| static daNpc_GetParam2 | l_btpGetParamList [15] |
| static daNpc_GetParam2 | l_btkGetParamList [9] |
| static char * | l_arcNames [6] |
| static s16 * | sLoadResInfo [2] |
| static char * | l_evtNames [8] |
| static u8 | lit_3861 [12] |
| static NPC_CHIN_HIO_CLASS | l_HIO |
| static char * | l_myName = "chin" |
| static actor_method_class | daNpcChin_MethodTable |
| actor_process_profile_definition | g_profile_NPC_CHIN |
| enum Event |
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