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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| class | daE_SM2_HIO_c |
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| static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
| static int | daE_SM2_Draw (e_sm2_class *i_this) |
| static f32 | size_get (u8 i_sizetype) |
| static void | sm2_delete (e_sm2_class *i_this) |
| static void | cc_stts_init (e_sm2_class *i_this) |
| static void * | s_s_sub (void *i_actor, void *i_data) |
| static BOOL | pl_check (e_sm2_class *i_this, f32 i_range) |
| static void | normal_move (e_sm2_class *i_this) |
| static void | attack (e_sm2_class *i_this) |
| static s8 | combine (e_sm2_class *i_this) |
| static s8 | roof (e_sm2_class *i_this) |
| static void | water (e_sm2_class *i_this) |
| static void | eff_set (e_sm2_class *i_this, cXyz *i_pos, f32 i_size) |
| static void | fail (e_sm2_class *i_this) |
| static void | dmcalc (e_sm2_class *i_this) |
| static void | damage_check (e_sm2_class *i_this) |
| static void | action (e_sm2_class *i_this) |
| static void | col_set (e_sm2_class *i_this, s8 i_immediate) |
| static int | daE_SM2_Execute (e_sm2_class *i_this) |
| static int | daE_SM2_IsDelete (e_sm2_class *i_this) |
| static int | daE_SM2_Delete (e_sm2_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *i_this) |
| static int | daE_SM2_Create (fopAc_ac_c *i_this) |
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| static daE_SM2_HIO_c | l_HIO |
| static u8 | new_col_d [] |
| static void * | boss |
| static cXyz | col_d [] |
| static actor_method_class | l_daE_SM2_Method |
| actor_process_profile_definition | g_profile_E_SM2 |
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