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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | nodeCallBack (J3DJoint *i_joint, int param_1) |
static int | daObj_Ki_Draw (obj_ki_class *i_this) |
static void | action (obj_ki_class *i_this) |
static int | daObj_Ki_Execute (obj_ki_class *i_this) |
static int | daObj_Ki_IsDelete (obj_ki_class *i_this) |
static int | daObj_Ki_Delete (obj_ki_class *i_this) |
static int | useHeapInit (fopAc_ac_c *i_this) |
static cPhs__Step | daObj_Ki_Create (fopAc_ac_c *i_this) |
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static int | ki_bmd [2] = {9, 10} |
static bool | hioInit |
static daObj_Ki_HIO_c | l_HIO |
static actor_method_class | l_daObj_Ki_Method |
actor_process_profile_definition | g_profile_OBJ_KI |
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d_a_obj_ki.cpp Object - Tree
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