Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ki.cpp File Reference

Functions

static int nodeCallBack (J3DJoint *i_joint, int param_1)
 
static int daObj_Ki_Draw (obj_ki_class *i_this)
 
static void action (obj_ki_class *i_this)
 
static int daObj_Ki_Execute (obj_ki_class *i_this)
 
static int daObj_Ki_IsDelete (obj_ki_class *i_this)
 
static int daObj_Ki_Delete (obj_ki_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs__Step daObj_Ki_Create (fopAc_ac_c *i_this)
 

Variables

static int ki_bmd [2] = {9, 10}
 
static bool hioInit
 
static daObj_Ki_HIO_c l_HIO
 
static actor_method_class l_daObj_Ki_Method
 
actor_process_profile_definition g_profile_OBJ_KI
 

Function Documentation

◆ action()

static void action ( obj_ki_class i_this)
static

◆ daObj_Ki_Create()

static cPhs__Step daObj_Ki_Create ( fopAc_ac_c i_this)
static

◆ daObj_Ki_Delete()

static int daObj_Ki_Delete ( obj_ki_class i_this)
static

◆ daObj_Ki_Draw()

static int daObj_Ki_Draw ( obj_ki_class i_this)
static

◆ daObj_Ki_Execute()

static int daObj_Ki_Execute ( obj_ki_class i_this)
static

◆ daObj_Ki_IsDelete()

static int daObj_Ki_IsDelete ( obj_ki_class i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint i_joint,
int  param_1 
)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

Variable Documentation

◆ g_profile_OBJ_KI

actor_process_profile_definition g_profile_OBJ_KI
extern
Initial value:
= {
7,
sizeof(obj_ki_class),
0,
0,
0x2C2,
0x40100,
}
Tree.
Definition d_a_obj_ki.h:25
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObj_Ki_Method
Definition d_a_obj_ki.cpp:233
@ PROC_OBJ_KI
Definition d_procname.h:278
@ fopAc_CULLBOX_7_e
Definition f_op_actor.h:60
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ hioInit

bool hioInit
static

◆ ki_bmd

int ki_bmd[2] = {9, 10}
static

d_a_obj_ki.cpp Object - Tree

◆ l_daObj_Ki_Method

actor_method_class l_daObj_Ki_Method
static
Initial value:
= {
}
static int daObj_Ki_Draw(obj_ki_class *i_this)
Definition d_a_obj_ki.cpp:45
static int daObj_Ki_Delete(obj_ki_class *i_this)
Definition d_a_obj_ki.cpp:111
static int daObj_Ki_Execute(obj_ki_class *i_this)
Definition d_a_obj_ki.cpp:63
static int daObj_Ki_IsDelete(obj_ki_class *i_this)
Definition d_a_obj_ki.cpp:105
static cPhs__Step daObj_Ki_Create(fopAc_ac_c *i_this)
Definition d_a_obj_ki.cpp:155
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO