Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ki.cpp File Reference

Functions

static int nodeCallBack (J3DJoint *i_joint, int param_1)
 
static int daObj_Ki_Draw (obj_ki_class *i_this)
 
static void action (obj_ki_class *i_this)
 
static int daObj_Ki_Execute (obj_ki_class *i_this)
 
static int daObj_Ki_IsDelete (obj_ki_class *i_this)
 
static int daObj_Ki_Delete (obj_ki_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static cPhs_Step daObj_Ki_Create (fopAc_ac_c *i_this)
 

Variables

static int ki_bmd [2] = {9, 10}
 
static bool hio_set
 
static daObj_Ki_HIO_c l_HIO
 
static actor_method_class l_daObj_Ki_Method
 
actor_process_profile_definition g_profile_OBJ_KI
 

Function Documentation

◆ action()

static void action ( obj_ki_class * i_this)
static

◆ daObj_Ki_Create()

static cPhs_Step daObj_Ki_Create ( fopAc_ac_c * i_this)
static

◆ daObj_Ki_Delete()

static int daObj_Ki_Delete ( obj_ki_class * i_this)
static

◆ daObj_Ki_Draw()

static int daObj_Ki_Draw ( obj_ki_class * i_this)
static

◆ daObj_Ki_Execute()

static int daObj_Ki_Execute ( obj_ki_class * i_this)
static

◆ daObj_Ki_IsDelete()

static int daObj_Ki_IsDelete ( obj_ki_class * i_this)
static

◆ nodeCallBack()

static int nodeCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_OBJ_KI

Initial value:
= {
7,
sizeof(obj_ki_class),
0,
0,
0x2C2,
0x40100,
}
Tree.
Definition d_a_obj_ki.h:25
static actor_method_class l_daObj_Ki_Method
Definition d_a_obj_ki.cpp:219
@ PROC_OBJ_KI
Definition d_procname.h:282
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_7_e
Definition f_op_actor.h:63
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ hio_set

bool hio_set
static

◆ ki_bmd

int ki_bmd[2] = {9, 10}
static

d_a_obj_ki.cpp Object - Tree

◆ l_daObj_Ki_Method

actor_method_class l_daObj_Ki_Method
static
Initial value:
= {
}
static int daObj_Ki_Draw(obj_ki_class *i_this)
Definition d_a_obj_ki.cpp:41
static cPhs_Step daObj_Ki_Create(fopAc_ac_c *i_this)
Definition d_a_obj_ki.cpp:142
static int daObj_Ki_Delete(obj_ki_class *i_this)
Definition d_a_obj_ki.cpp:100
static int daObj_Ki_Execute(obj_ki_class *i_this)
Definition d_a_obj_ki.cpp:56
static int daObj_Ki_IsDelete(obj_ki_class *i_this)
Definition d_a_obj_ki.cpp:96
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ l_HIO

daObj_Ki_HIO_c l_HIO
static