Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_cboard.cpp File Reference

Functions

static int daObjBoard_create1st (daObjBoard_c *i_this)
 
static int daObjBoard_MoveBGDelete (daObjBoard_c *i_this)
 
static int daObjBoard_MoveBGExecute (daObjBoard_c *i_this)
 
static int daObjBoard_MoveBGDraw (daObjBoard_c *i_this)
 

Variables

static charl_arcName = "Obj_Board"
 
static charl_dzbName [5]
 
static Vec l_cull_box [2]
 
static actor_method_class daObjBoard_METHODS
 
actor_process_profile_definition g_profile_Obj_Cboard
 

Function Documentation

◆ daObjBoard_create1st()

static int daObjBoard_create1st ( daObjBoard_c i_this)
static

◆ daObjBoard_MoveBGDelete()

static int daObjBoard_MoveBGDelete ( daObjBoard_c i_this)
static

◆ daObjBoard_MoveBGDraw()

static int daObjBoard_MoveBGDraw ( daObjBoard_c i_this)
static

◆ daObjBoard_MoveBGExecute()

static int daObjBoard_MoveBGExecute ( daObjBoard_c i_this)
static

Variable Documentation

◆ daObjBoard_METHODS

actor_method_class daObjBoard_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjBoard_MoveBGDelete(daObjBoard_c *i_this)
Definition d_a_obj_cboard.cpp:153
static int daObjBoard_MoveBGDraw(daObjBoard_c *i_this)
Definition d_a_obj_cboard.cpp:164
static int daObjBoard_MoveBGExecute(daObjBoard_c *i_this)
Definition d_a_obj_cboard.cpp:159
static int daObjBoard_create1st(daObjBoard_c *i_this)
Definition d_a_obj_cboard.cpp:146
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Cboard

actor_process_profile_definition g_profile_Obj_Cboard
extern
Initial value:
= {
3,
sizeof(daObjBoard_c),
0,
0,
453,
0x40000,
}
Clear Board.
Definition d_a_obj_cboard.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjBoard_METHODS
Definition d_a_obj_cboard.cpp:170
@ PROC_Obj_Cboard
Definition d_procname.h:104
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "Obj_Board"
static

◆ l_cull_box

Vec l_cull_box[2]
static
Initial value:
= {
{-100.0f, -10.0f, -100.0f},
{100.0f, 10.0f, 100.0f},
}

◆ l_dzbName

char* l_dzbName[5]
static
Initial value:
= {
"ClearB00.dzb", "ClearB01.dzb", "ClearB02.dzb", "ClearB03.dzb", "ClearB04.dzb",
}