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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static int | getNowLevel (fopAc_ac_c *i_this) |
| static void * | searchStop (void *param_1, void *param_2) |
| static int | CheckCreateHeap (fopAc_ac_c *i_this) |
| static f32 | dummy (f32 param_0) |
| static int | daMBdoorL1_Draw (daMBdoorL1_c *i_this) |
| static int | daMBdoorL1_Execute (daMBdoorL1_c *i_this) |
| static int | daMBdoorL1_Delete (daMBdoorL1_c *i_this) |
| static int | daMBdoorL1_Create (fopAc_ac_c *i_this) |
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| static char const | l_staff_name [13] = "SHUTTER_DOOR" |
| static u16 const | l_door_heap_size [12] |
| static u16 const | l_stop_heap_size [12] |
| static char * | l_door_open_demo [11] |
| static char * | l_door_open_demoB [11] |
| static char * | l_door_open_demoLv5 [4] |
| static actor_method_class | l_daMBdoorL1_Method |
| actor_process_profile_definition | g_profile_L1MBOSS_DOOR |
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