Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_md.cpp File Reference

Enumerations

enum  daE_MD_TYPE { TYPE_DUMMY , TYPE_REAL , TYPE_LV9 }
 
enum  daE_MD_ACTION {
  ACTION_WAIT , ACTION_HALF_BREAK , ACTION_BREAK , ACTION_UNK_3 ,
  ACTION_VIB
}
 

Functions

static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_MD_Create (fopAc_ac_c *i_this)
 
static int daE_MD_Delete (daE_MD_c *i_this)
 
static int daE_MD_Draw (daE_MD_c *i_this)
 
static int daE_MD_Execute (daE_MD_c *i_this)
 
static int daE_MD_IsDelete (daE_MD_c *i_this)
 

Variables

static actor_method_class l_daE_MD_Method
 
actor_process_profile_definition g_profile_E_MD
 

Enumeration Type Documentation

◆ daE_MD_ACTION

Enumerator
ACTION_WAIT 
ACTION_HALF_BREAK 
ACTION_BREAK 
ACTION_UNK_3 
ACTION_VIB 

◆ daE_MD_TYPE

Enumerator
TYPE_DUMMY 
TYPE_REAL 
TYPE_LV9 

Function Documentation

◆ daE_MD_Create()

static int daE_MD_Create ( fopAc_ac_c * i_this)
static

◆ daE_MD_Delete()

static int daE_MD_Delete ( daE_MD_c * i_this)
static

◆ daE_MD_Draw()

static int daE_MD_Draw ( daE_MD_c * i_this)
static

◆ daE_MD_Execute()

static int daE_MD_Execute ( daE_MD_c * i_this)
static

◆ daE_MD_IsDelete()

static int daE_MD_IsDelete ( daE_MD_c * i_this)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c * i_this)
static

Variable Documentation

◆ g_profile_E_MD

actor_process_profile_definition g_profile_E_MD
extern
Initial value:
= {
7,
sizeof(daE_MD_c),
0,
0,
132,
0x00044100,
}
Suit of Armor.
Definition d_a_e_md.h:17
static actor_method_class l_daE_MD_Method
Definition d_a_e_md.cpp:450
@ PROC_E_MD
Definition d_procname.h:453
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daE_MD_Method

actor_method_class l_daE_MD_Method
static
Initial value:
= {
}
static int daE_MD_Delete(daE_MD_c *i_this)
Definition d_a_e_md.cpp:113
static int daE_MD_Create(fopAc_ac_c *i_this)
Definition d_a_e_md.cpp:101
static int daE_MD_Execute(daE_MD_c *i_this)
Definition d_a_e_md.cpp:381
static int daE_MD_IsDelete(daE_MD_c *i_this)
Definition d_a_e_md.cpp:446
static int daE_MD_Draw(daE_MD_c *i_this)
Definition d_a_e_md.cpp:377
int(* process_method_func)(void *)
Definition f_pc_method.h:7