Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_set_bgobj.cpp File Reference

Functions

static int daSetBgObj_Delete (daSetBgObj_c *i_this)
 
static int daSetBgObj_Create (fopAc_ac_c *i_this)
 

Variables

static const char l_specName [] = "spec.dat"
 
static actor_method_class l_daSetBgObj_Method
 
actor_process_profile_definition g_profile_SET_BG_OBJ
 

Function Documentation

◆ daSetBgObj_Create()

static int daSetBgObj_Create ( fopAc_ac_c * i_this)
static

◆ daSetBgObj_Delete()

static int daSetBgObj_Delete ( daSetBgObj_c * i_this)
static

Variable Documentation

◆ g_profile_SET_BG_OBJ

actor_process_profile_definition g_profile_SET_BG_OBJ
Initial value:
= {
7,
sizeof(daSetBgObj_c),
0,
0,
}
Set Background Object.
Definition d_a_set_bgobj.h:14
static actor_method_class l_daSetBgObj_Method
Definition d_a_set_bgobj.cpp:53
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_SET_BG_OBJ_e
Definition f_pc_draw_priority.h:770
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_SET_BG_OBJ_e
Definition f_pc_name.h:743
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_daSetBgObj_Method

actor_method_class l_daSetBgObj_Method
static
Initial value:
= {
}
static int daSetBgObj_Delete(daSetBgObj_c *i_this)
Definition d_a_set_bgobj.cpp:45
static int daSetBgObj_Create(fopAc_ac_c *i_this)
Definition d_a_set_bgobj.cpp:49
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ l_specName

const char l_specName[] = "spec.dat"
static