Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_set_bgobj.cpp File Reference

Functions

static int daSetBgObj_Delete (daSetBgObj_c *i_this)
 
static int daSetBgObj_Create (fopAc_ac_c *i_this)
 

Variables

static const char l_specName [] = "spec.dat"
 
static actor_method_class l_daSetBgObj_Method
 
actor_process_profile_definition g_profile_SET_BG_OBJ
 

Function Documentation

◆ daSetBgObj_Create()

static int daSetBgObj_Create ( fopAc_ac_c i_this)
static

◆ daSetBgObj_Delete()

static int daSetBgObj_Delete ( daSetBgObj_c i_this)
static

Variable Documentation

◆ g_profile_SET_BG_OBJ

actor_process_profile_definition g_profile_SET_BG_OBJ
extern
Initial value:
= {
7,
sizeof(daSetBgObj_c),
0,
0,
754,
0x40100,
}
Set Background Object.
Definition d_a_set_bgobj.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daSetBgObj_Method
Definition d_a_set_bgobj.cpp:61
@ PROC_SET_BG_OBJ
Definition d_procname.h:738
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daSetBgObj_Method

actor_method_class l_daSetBgObj_Method
static
Initial value:
= {
}
static int daSetBgObj_Delete(daSetBgObj_c *i_this)
Definition d_a_set_bgobj.cpp:49
static int daSetBgObj_Create(fopAc_ac_c *i_this)
Definition d_a_set_bgobj.cpp:55
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_specName

const char l_specName[] = "spec.dat"
static