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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| static void * | search_door (void *i_actor, void *i_this) |
| static int | daObjBkDoor_create1st (daObjBkDoor_c *i_this) |
| static int | daObjBkDoor_MoveBGDelete (daObjBkDoor_c *i_this) |
| static int | daObjBkDoor_MoveBGExecute (daObjBkDoor_c *i_this) |
| static int | daObjBkDoor_MoveBGDraw (daObjBkDoor_c *i_this) |
Variables | |
| static char * | l_arcName = "A_BkDoor" |
| static int const | l_bmd [] = {0x04, 0x05} |
| static int const | l_dzb [] = {0x08, 0x09} |
| static f32 const | l_col_offsetX [] |
| static Vec const | l_roll_crash_check_areaL [] |
| static Vec const | l_roll_crash_check_areaR [] |
| static actor_method_class | daObjBkDoor_METHODS |
| actor_process_profile_definition | g_profile_Obj_BkDoor |
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