Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static char * | l_arcName = "A_BkDoor" |
static int const | l_bmd [] = {0x04, 0x05} |
static int const | l_dzb [] = {0x08, 0x09} |
static f32 const | l_col_offsetX [] |
static Vec const | l_roll_crash_check_areaL [] |
static Vec const | l_roll_crash_check_areaR [] |
static actor_method_class | daObjBkDoor_METHODS |
actor_process_profile_definition | g_profile_Obj_BkDoor |
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