Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_digholl.cpp File Reference

Functions

static int daObjDigholl_Create (fopAc_ac_c *i_this)
 
static int daObjDigholl_Delete (daObjDigholl_c *i_this)
 
static int daObjDigholl_Execute (daObjDigholl_c *i_this)
 
static int daObjDigholl_Draw (daObjDigholl_c *i_this)
 

Variables

static actor_method_class l_daObjDigholl_Method
 
actor_process_profile_definition g_profile_Obj_Digholl
 

Function Documentation

◆ daObjDigholl_Create()

static int daObjDigholl_Create ( fopAc_ac_c i_this)
static

◆ daObjDigholl_Delete()

static int daObjDigholl_Delete ( daObjDigholl_c i_this)
static

◆ daObjDigholl_Draw()

static int daObjDigholl_Draw ( daObjDigholl_c i_this)
static

◆ daObjDigholl_Execute()

static int daObjDigholl_Execute ( daObjDigholl_c i_this)
static

Variable Documentation

◆ g_profile_Obj_Digholl

actor_process_profile_definition g_profile_Obj_Digholl
extern
Initial value:
= {
3,
sizeof(daObjDigholl_c),
0,
0,
249,
0x44100,
}
Wolf Dig Place (Passage)
Definition d_a_obj_digholl.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daObjDigholl_Method
Definition d_a_obj_digholl.cpp:105
@ PROC_Obj_Digholl
Definition d_procname.h:87
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENV_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daObjDigholl_Method

actor_method_class l_daObjDigholl_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjDigholl_Execute(daObjDigholl_c *i_this)
Definition d_a_obj_digholl.cpp:90
static int daObjDigholl_Create(fopAc_ac_c *i_this)
Definition d_a_obj_digholl.cpp:32
static int daObjDigholl_Draw(daObjDigholl_c *i_this)
Definition d_a_obj_digholl.cpp:100
static int daObjDigholl_Delete(daObjDigholl_c *i_this)
Definition d_a_obj_digholl.cpp:40
int(* process_method_func)(void *)
Definition f_pc_method.h:7