Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_lv3saka00.cpp File Reference

Classes

class  daObjLv3saka_HIO_c
 

Functions

static int daObjLv3saka_create1st (daObjLv3saka_c *i_this)
 
static int daObjLv3saka_MoveBGDelete (daObjLv3saka_c *i_this)
 
static int daObjLv3saka_MoveBGExecute (daObjLv3saka_c *i_this)
 
static int daObjLv3saka_MoveBGDraw (daObjLv3saka_c *i_this)
 

Variables

static char * l_arcName [] = {"Obj_saka", "Obj_saka2"}
 
static daObjLv3saka_HIO_c l_HIO
 
static int const l_dzbIdx [] = {3, 3}
 
static int const l_dzbIdx2 [] = {4, 4}
 
static int const l_heap_size [] = {0x00004E00, 0x00002900}
 
static actor_method_class daObjLv3saka_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv3R10Saka
 

Function Documentation

◆ daObjLv3saka_create1st()

static int daObjLv3saka_create1st ( daObjLv3saka_c * i_this)
static

◆ daObjLv3saka_MoveBGDelete()

static int daObjLv3saka_MoveBGDelete ( daObjLv3saka_c * i_this)
static

◆ daObjLv3saka_MoveBGDraw()

static int daObjLv3saka_MoveBGDraw ( daObjLv3saka_c * i_this)
static

◆ daObjLv3saka_MoveBGExecute()

static int daObjLv3saka_MoveBGExecute ( daObjLv3saka_c * i_this)
static

Variable Documentation

◆ daObjLv3saka_METHODS

actor_method_class daObjLv3saka_METHODS
static
Initial value:
= {
static int daObjLv3saka_MoveBGDelete(daObjLv3saka_c *i_this)
Definition d_a_obj_lv3saka00.cpp:169
static int daObjLv3saka_MoveBGExecute(daObjLv3saka_c *i_this)
Definition d_a_obj_lv3saka00.cpp:173
static int daObjLv3saka_create1st(daObjLv3saka_c *i_this)
Definition d_a_obj_lv3saka00.cpp:164
static int daObjLv3saka_MoveBGDraw(daObjLv3saka_c *i_this)
Definition d_a_obj_lv3saka00.cpp:177
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Obj_Lv3R10Saka

actor_process_profile_definition g_profile_Obj_Lv3R10Saka
Initial value:
= {
3,
sizeof(daObjLv3saka_c),
0,
0,
528,
0x40100,
}
Lakebed Temple Spiral 00.
Definition d_a_obj_lv3saka00.h:15
static actor_method_class daObjLv3saka_METHODS
Definition d_a_obj_lv3saka00.cpp:181
@ PROC_Obj_Lv3R10Saka
Definition d_procname.h:221
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:73
@ fopAc_ACTOR_e
Definition f_op_actor.h:41
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName[] = {"Obj_saka", "Obj_saka2"}
static

◆ l_dzbIdx

int const l_dzbIdx[] = {3, 3}
static

◆ l_dzbIdx2

int const l_dzbIdx2[] = {4, 4}
static

◆ l_heap_size

int const l_heap_size[] = {0x00004E00, 0x00002900}
static

◆ l_HIO

daObjLv3saka_HIO_c l_HIO
static