Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_lv3saka00.cpp File Reference

Functions

static int daObjLv3saka_create1st (daObjLv3saka_c *i_this)
 
static int daObjLv3saka_MoveBGDelete (daObjLv3saka_c *i_this)
 
static int daObjLv3saka_MoveBGExecute (daObjLv3saka_c *i_this)
 
static int daObjLv3saka_MoveBGDraw (daObjLv3saka_c *i_this)
 

Variables

static int const l_dzbIdx [] = {3, 3}
 
static int const l_dzbIdx2 [] = {4, 4}
 
static charl_arcName [] = {"Obj_saka", "Obj_saka2"}
 
static int const l_heap_size [] = {0x00004E00, 0x00002900}
 
static actor_method_class daObjLv3saka_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv3R10Saka
 

Function Documentation

◆ daObjLv3saka_create1st()

static int daObjLv3saka_create1st ( daObjLv3saka_c i_this)
static

◆ daObjLv3saka_MoveBGDelete()

static int daObjLv3saka_MoveBGDelete ( daObjLv3saka_c i_this)
static

◆ daObjLv3saka_MoveBGDraw()

static int daObjLv3saka_MoveBGDraw ( daObjLv3saka_c i_this)
static

◆ daObjLv3saka_MoveBGExecute()

static int daObjLv3saka_MoveBGExecute ( daObjLv3saka_c i_this)
static

Variable Documentation

◆ daObjLv3saka_METHODS

actor_method_class daObjLv3saka_METHODS
static
Initial value:
= {
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjLv3saka_MoveBGDelete(daObjLv3saka_c *i_this)
Definition d_a_obj_lv3saka00.cpp:144
static int daObjLv3saka_MoveBGExecute(daObjLv3saka_c *i_this)
Definition d_a_obj_lv3saka00.cpp:150
static int daObjLv3saka_create1st(daObjLv3saka_c *i_this)
Definition d_a_obj_lv3saka00.cpp:137
static int daObjLv3saka_MoveBGDraw(daObjLv3saka_c *i_this)
Definition d_a_obj_lv3saka00.cpp:156
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Lv3R10Saka

actor_process_profile_definition g_profile_Obj_Lv3R10Saka
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daObjLv3saka_c),
0,
0,
528,
0x40100,
}
Lakebed Temple Spiral 00.
Definition d_a_obj_lv3saka00.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjLv3saka_METHODS
Definition d_a_obj_lv3saka00.cpp:161
@ PROC_Obj_Lv3R10Saka
Definition d_procname.h:217
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName[] = {"Obj_saka", "Obj_saka2"}
static

◆ l_dzbIdx

int const l_dzbIdx[] = {3, 3}
static

◆ l_dzbIdx2

int const l_dzbIdx2[] = {4, 4}
static

◆ l_heap_size

int const l_heap_size[] = {0x00004E00, 0x00002900}
static