|
| enum | E_RD_RES_FILE_ID {
BCK_RD_ARMAMENT = 4
, BCK_RD_ATTACK01
, BCK_RD_AVOID
, BCK_RD_BOW_READY
,
BCK_RD_BOW_RREADY
, BCK_RD_BOW_RSHOOT
, BCK_RD_BOW_SHOOT
, BCK_RD_DAMAGE_L
,
BCK_RD_DAMAGE_R
, BCK_RD_DAMAGE_S
, BCK_RD_DAMAGE_W
, BCK_RD_DEAD_ARROW
,
BCK_RD_DIEA
, BCK_RD_DIEA_UP
, BCK_RD_DIEB
, BCK_RD_DIEB_UP
,
BCK_RD_DROWNEDA
, BCK_RD_DROWNEDB
, BCK_RD_FURA2
, BCK_RD_GOSIGN
,
BCK_RD_JUMP_A
, BCK_RD_JUMP_B
, BCK_RD_JUMP_C
, BCK_RD_KAMAE
,
BCK_RD_KICK
, BCK_RD_KYORO2
, BCK_RD_RATTACK01
, BCK_RD_RATTACK01_WAIT
,
BCK_RD_RATTACK02
, BCK_RD_RATTACK02_WAIT
, BCK_RD_RATTACK03
, BCK_RD_RATTACK04
,
BCK_RD_RDAMAGE
, BCK_RD_RDAMAGE_BACK
, BCK_RD_RRUN
, BCK_RD_RRUN02_BACK
,
BCK_RD_RRUN_BACK
, BCK_RD_RSHOOT
, BCK_RD_RSHOOT_READY
, BCK_RD_RSHOOT_WAIT
,
BCK_RD_RSHOOT_WAIT02
, BCK_RD_RSTEP_BACK
, BCK_RD_RSTEP_L
, BCK_RD_RSTEP_LBACK
,
BCK_RD_RSTEP_R
, BCK_RD_RSTEP_RBACK
, BCK_RD_RUN
, BCK_RD_RUN02
,
BCK_RD_RWAIT
, BCK_RD_RWAIT_BACK
, BCK_RD_RWALK
, BCK_RD_RWALK_BACK
,
BCK_RD_SHOOT
, BCK_RD_SHOOT_READY
, BCK_RD_SHOOT_WAIT
, BCK_RD_SHOUT
,
BCK_RD_SIGN
, BCK_RD_SLEEP_LOOKAROUND
, BCK_RD_SLEEP_STANDUP
, BCK_RD_SLEEP_WAIT
,
BCK_RD_WAIT01
, BCK_RD_WALK
, BMDR_RD = 0x44
, BMDR_RD_ARROW
,
BMDR_RD_BARROW
, BMDR_RD_BOW
, BMDR_RD_CLUB
, BMDR_RD_CLUBB
,
BMDR_RD_EYE
} |
| |
| enum | Action {
ACTION_NORMAL = 0
, ACTION_FIGHT_RUN = 3
, ACTION_FIGHT = 4
, ACTION_BOW_RUN = 5
,
ACTION_BOW = 6
, ACTION_BOW2 = 7
, ACTION_BOW_IKKI = 8
, ACTION_AVOID = 10
,
ACTION_WB_SEARCH = 11
, ACTION_WB_RIDE = 12
, ACTION_WB_RUN = 13
, ACTION_WB_BJUMP = 14
,
ACTION_BOMB = 19
, ACTION_S_DAMAGE = 20
, ACTION_DAMAGE = 21
, ACTION_DROP = 22
,
ACTION_A_DAMAGE = 23
, ACTION_STAND = 24
, ACTION_COMMANDER = 25
, ACTION_BOW3 = 26
,
ACTION_EXCITE = 27
, ACTION_WATER = 29
, ACTION_KIBA_START = 40
, ACTION_KIBA_END = 41
,
ACTION_IKKI_END = 42
, ACTION_IKKI2_START = 45
, ACTION_IKKI2_END = 46
, ACTION_LV9_END = 47
,
ACTION_YAGURA = 50
, ACTION_JYUNKAI = 51
, ACTION_SLEEP = 52
, ACTION_TAG = 53
,
ACTION_REG = 60
} |
| |
| enum | Joint {
JNT_KOSI
, JNT_HIP1
, JNT_KOKAL
, JNT_MOMOL
,
JNT_SUNEL1
, JNT_ASIL
, JNT_KOKAR
, JNT_MOMORR
,
JNT_SUNER1
, JNT_ASIR
, JNT_MUNE1
, JNT_MUNE2
,
JNT_KUBI
, JNT_HEAD
, JNT_HIMOL
, JNT_HIMOR
,
JNT_SHOULDERL
, JNT_ARML1
, JNT_ARML2
, JNT_HANDL
,
JNT_YUBIL
, JNT_SHOULDERR
, JNT_ARMR1
, JNT_ARMR2
,
JNT_HANDR
, JNT_YUBIR
} |
| |
|
| static fopAc_ac_c * | get_pla (fopAc_ac_c *a_this) |
| |
| static void | anm_init (e_rd_class *i_this, int i_anmID, f32 i_morf, u8 i_mode, f32 i_speed) |
| |
| static void | horn_anm_init (e_rd_class *i_this, int i_anmID, f32 i_morf, u8 i_mode, f32 i_speed) |
| |
| static int | nodeCallBack (J3DJoint *i_joint, int param_2) |
| |
| static int | nodeCallBack_B (J3DJoint *i_joint, int param_2) |
| |
| static int | nodeCallBack_bow (J3DJoint *i_joint, int param_2) |
| |
| static int | daE_RD_Draw (e_rd_class *i_this) |
| |
| static BOOL | other_bg_check (e_rd_class *i_this, fopAc_ac_c *i_other) |
| |
| static BOOL | otoCheck (fopAc_ac_c *i_actor, f32 param_2) |
| |
| static BOOL | pl_pass_check (e_rd_class *i_this, f32 param_2) |
| |
| static void * | s_b_sub (void *i_actor, void *i_data) |
| |
| static dBomb_c * | search_bomb (e_rd_class *i_this, int param_2) |
| |
| static BOOL | way_bg_check (e_rd_class *i_this, f32 param_2) |
| |
| static void | ride_off (e_rd_class *i_this) |
| |
| static void * | s_wb_sub (void *i_actor, void *i_data) |
| |
| static fpc_ProcID | search_wb (e_rd_class *i_this, s16 param_2) |
| |
| static void | wb_check (e_rd_class *i_this, s16 param_2) |
| |
| static BOOL | wb_init_ride (e_rd_class *i_this) |
| |
| static BOOL | pl_check (e_rd_class *i_this, f32 param_2, s16 param_3) |
| |
| static dBomb_c * | bomb_view_check (e_rd_class *i_this) |
| |
| static dBomb_c * | bomb_check (e_rd_class *i_this) |
| |
| static BOOL | move_gake_check (e_rd_class *i_this, f32 param_2) |
| |
| static BOOL | way_check (e_rd_class *i_this) |
| |
| static BOOL | path_check (e_rd_class *i_this) |
| |
| static void | e_rd_normal (e_rd_class *i_this) |
| |
| static void | e_rd_fight_run (e_rd_class *i_this) |
| |
| static fopAc_ac_c * | at_hit_check (e_rd_class *i_this) |
| |
| static void | e_rd_fight (e_rd_class *i_this) |
| |
| static void | e_rd_bow_run (e_rd_class *i_this) |
| |
| static void | e_rd_bow (e_rd_class *i_this) |
| |
| static void * | s_command3_sub (void *i_actor, void *i_data) |
| |
| static s8 | e_rd_bow2 (e_rd_class *i_this) |
| |
| static void | e_rd_bow_ikki (e_rd_class *i_this) |
| |
| static void | e_rd_avoid (e_rd_class *i_this) |
| |
| static void | e_rd_wb_search (e_rd_class *i_this) |
| |
| static void | e_rd_wb_ride (e_rd_class *i_this) |
| |
| static void | e_rd_wb_run (e_rd_class *i_this) |
| |
| static void * | s_wbrun_sub (void *i_actor, void *i_data) |
| |
| static void | e_rd_wb_run_B (e_rd_class *i_this) |
| |
| static void | e_rd_wb_bjump (e_rd_class *i_this) |
| |
| static void | e_rd_bomb_action (e_rd_class *i_this) |
| |
| static void | e_rd_s_damage (e_rd_class *i_this) |
| |
| static int | kado_check (e_rd_class *i_this) |
| |
| static void | rd_disappear (e_rd_class *i_this) |
| |
| static BOOL | body_gake (e_rd_class *i_this) |
| |
| static void | e_rd_damage (e_rd_class *i_this) |
| |
| static s16 | gake_check (e_rd_class *i_this, f32 param_2) |
| |
| static void * | s_bikkuri_sub (void *i_actor, void *i_data) |
| |
| static void * | s_saku_sub (void *i_actor, void *i_data) |
| |
| static void | e_rd_drop (e_rd_class *i_this) |
| |
| static void | e_rd_a_damage (e_rd_class *i_this) |
| |
| static void | e_rd_stand (e_rd_class *i_this) |
| |
| static s8 | e_rd_bow3 (e_rd_class *i_this) |
| |
| static void * | s_command2_sub (void *i_actor, void *i_data) |
| |
| static void * | s_command4_sub (void *i_actor, void *i_data) |
| |
| static void | e_rd_commander (e_rd_class *i_this) |
| |
| static void | e_rd_excite (e_rd_class *i_this) |
| |
| static void | e_rd_water (e_rd_class *i_this) |
| |
| static void | e_rd_kiba_start (e_rd_class *i_this) |
| |
| static void | e_rd_ikki2_start (e_rd_class *i_this) |
| |
| static void | e_rd_kiba_end (e_rd_class *i_this) |
| |
| static void | e_rd_ikki_end (e_rd_class *i_this) |
| |
| static void | e_rd_ikki2_end (e_rd_class *i_this) |
| |
| static void * | s_rdb_sub (void *i_actor, void *i_data) |
| |
| static void | e_rd_lv9_end (e_rd_class *i_this) |
| |
| static void * | s_boom_sub (void *i_actor, void *i_data) |
| |
| static void | wolfkick_damage (e_rd_class *i_this) |
| |
| static void | big_damage (e_rd_class *i_this) |
| |
| static void | small_damage (e_rd_class *i_this, int param_2) |
| |
| static void | part_break (e_rd_class *i_this) |
| |
| static void | damage_check (e_rd_class *i_this) |
| |
| static void * | s_other_sub (void *i_actor, void *i_data) |
| |
| static void * | s_ep_sub (void *i_actor, void *i_data) |
| |
| static s8 | e_rd_yagura (e_rd_class *i_this) |
| |
| static void | e_rd_jyunkai (e_rd_class *i_this) |
| |
| static void | e_rd_sleep (e_rd_class *i_this) |
| |
| static void * | s_tag_sub (void *i_actor, void *i_data) |
| |
| static void | e_rd_tag (e_rd_class *i_this) |
| |
| static void | e_rd_reg (e_rd_class *i_this) |
| |
| static void | action (e_rd_class *i_this) |
| |
| static void | fire_eff_set (e_rd_class *i_this) |
| |
| static void * | s_wb_sub2 (void *i_actor, void *i_data) |
| |
| static void * | s_lv9dn_sub (void *i_actor, void *i_data) |
| |
| static void * | s_lv9dn_sub2 (void *i_actor, void *i_data) |
| |
| static void * | s_lv9dn_sub3 (void *i_actor, void *i_data) |
| |
| static void * | s_lv9rd_sub (void *i_actor, void *i_data) |
| |
| static void * | s_lv9rd_sub2 (void *i_actor, void *i_data) |
| |
| static void * | s_lv9rd_sub3 (void *i_actor, void *i_data) |
| |
| static void * | s_lv9arrow_sub (void *i_actor, void *i_data) |
| |
| static void * | s_lv9arrow_sub2 (void *i_actor, void *i_data) |
| |
| static void | cam_3d_morf (e_rd_class *i_this, f32 param_2) |
| |
| static void | cam_spd_set (e_rd_class *i_this) |
| |
| static void | demo_camera (e_rd_class *i_this) |
| |
| static int | daE_RD_Execute (e_rd_class *i_this) |
| |
| static int | daE_RD_IsDelete (e_rd_class *i_this) |
| |
| static int | daE_RD_Delete (e_rd_class *i_this) |
| |
| static void | ride_game_actor_set (e_rd_class *i_this) |
| |
| static void | coach_game_actor_set (e_rd_class *i_this) |
| |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| |
| static cPhs__Step | daE_RD_Create (fopAc_ac_c *a_this) |
| |