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static void | yk_disappear (e_yk_class *i_this) |
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static void | anm_init (e_yk_class *i_this, int i_resIdx, f32 param_2, u8 param_3, f32 param_4) |
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static int | daE_YK_Draw (e_yk_class *i_this) |
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static void * | shot_b_sub (void *param_0, void *param_1) |
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static int | other_bg_check (e_yk_class *i_this, fopAc_ac_c *i_actorP) |
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static int | pl_check (e_yk_class *i_this, f32 i_distance, s16 i_angle) |
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static void | damage_check (e_yk_class *i_this) |
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static int | path_check (e_yk_class *i_this) |
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static void | fly_move (e_yk_class *i_this) |
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static void | e_yk_roof (e_yk_class *i_this) |
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static void | e_yk_fight_fly (e_yk_class *i_this) |
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static void | e_yk_fight (e_yk_class *i_this) |
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static void | e_yk_attack (e_yk_class *i_this) |
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static void | e_yk_fly (e_yk_class *i_this) |
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static void | e_yk_return (e_yk_class *i_this) |
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static void | e_yk_path_fly (e_yk_class *i_this) |
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static void | e_yk_chance (e_yk_class *i_this) |
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static void | e_yk_wolfbite (e_yk_class *i_this) |
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static void | e_yk_wind (e_yk_class *i_this) |
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static void | action (e_yk_class *i_this) |
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static int | daE_YK_Execute (e_yk_class *i_this) |
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static int | daE_YK_IsDelete (e_yk_class *param_0) |
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static int | daE_YK_Delete (e_yk_class *i_this) |
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static int | useHeapInit (fopAc_ac_c *i_this) |
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static int | daE_YK_Create (fopAc_ac_c *i_this) |
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