Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_yk.cpp File Reference

Functions

static void yk_disappear (e_yk_class *i_this)
 
static void anm_init (e_yk_class *i_this, int i_resIdx, f32 param_2, u8 param_3, f32 param_4)
 
static int daE_YK_Draw (e_yk_class *i_this)
 
static voidshot_b_sub (void *param_0, void *param_1)
 
static int other_bg_check (e_yk_class *i_this, fopAc_ac_c *i_actorP)
 
static int pl_check (e_yk_class *i_this, f32 i_distance, s16 i_angle)
 
static void damage_check (e_yk_class *i_this)
 
static int path_check (e_yk_class *i_this)
 
static void fly_move (e_yk_class *i_this)
 
static void e_yk_roof (e_yk_class *i_this)
 
static void e_yk_fight_fly (e_yk_class *i_this)
 
static void e_yk_fight (e_yk_class *i_this)
 
static void e_yk_attack (e_yk_class *i_this)
 
static void e_yk_fly (e_yk_class *i_this)
 
static void e_yk_return (e_yk_class *i_this)
 
static void e_yk_path_fly (e_yk_class *i_this)
 
static void e_yk_chance (e_yk_class *i_this)
 
static void e_yk_wolfbite (e_yk_class *i_this)
 
static void e_yk_wind (e_yk_class *i_this)
 
static void action (e_yk_class *i_this)
 
static int daE_YK_Execute (e_yk_class *i_this)
 
static int daE_YK_IsDelete (e_yk_class *param_0)
 
static int daE_YK_Delete (e_yk_class *i_this)
 
static int useHeapInit (fopAc_ac_c *i_this)
 
static int daE_YK_Create (fopAc_ac_c *i_this)
 

Variables

static UNK_REL_DATA u8 data_80807EF8
 
static daE_YK_HIO_c l_HIO
 
static u8 check_index [255]
 
static actor_method_class l_daE_YK_Method
 
actor_process_profile_definition g_profile_E_YK
 

Detailed Description

Enemy - Shadow Keese

Function Documentation

◆ action()

static void action ( e_yk_class i_this)
static

◆ anm_init()

static void anm_init ( e_yk_class i_this,
int  i_resIdx,
f32  param_2,
u8  param_3,
f32  param_4 
)
static

◆ daE_YK_Create()

static int daE_YK_Create ( fopAc_ac_c i_this)
static

◆ daE_YK_Delete()

static int daE_YK_Delete ( e_yk_class i_this)
static

◆ daE_YK_Draw()

static int daE_YK_Draw ( e_yk_class i_this)
static

◆ daE_YK_Execute()

static int daE_YK_Execute ( e_yk_class i_this)
static

◆ daE_YK_IsDelete()

static int daE_YK_IsDelete ( e_yk_class param_0)
static

◆ damage_check()

static void damage_check ( e_yk_class i_this)
static

◆ e_yk_attack()

static void e_yk_attack ( e_yk_class i_this)
static

◆ e_yk_chance()

static void e_yk_chance ( e_yk_class i_this)
static

◆ e_yk_fight()

static void e_yk_fight ( e_yk_class i_this)
static

◆ e_yk_fight_fly()

static void e_yk_fight_fly ( e_yk_class i_this)
static

◆ e_yk_fly()

static void e_yk_fly ( e_yk_class i_this)
static

◆ e_yk_path_fly()

static void e_yk_path_fly ( e_yk_class i_this)
static

◆ e_yk_return()

static void e_yk_return ( e_yk_class i_this)
static

◆ e_yk_roof()

static void e_yk_roof ( e_yk_class i_this)
static

◆ e_yk_wind()

static void e_yk_wind ( e_yk_class i_this)
static

◆ e_yk_wolfbite()

static void e_yk_wolfbite ( e_yk_class i_this)
static

◆ fly_move()

static void fly_move ( e_yk_class i_this)
static

◆ other_bg_check()

static int other_bg_check ( e_yk_class i_this,
fopAc_ac_c i_actorP 
)
static

◆ path_check()

static int path_check ( e_yk_class i_this)
static

◆ pl_check()

static int pl_check ( e_yk_class i_this,
f32  i_distance,
s16  i_angle 
)
static

◆ shot_b_sub()

static void * shot_b_sub ( void param_0,
void param_1 
)
static

◆ useHeapInit()

static int useHeapInit ( fopAc_ac_c i_this)
static

◆ yk_disappear()

static void yk_disappear ( e_yk_class i_this)
static

Variable Documentation

◆ check_index

u8 check_index[255]
static

◆ data_80807EF8

UNK_REL_DATA u8 data_80807EF8
static

◆ g_profile_E_YK

actor_process_profile_definition g_profile_E_YK
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(e_yk_class),
0,
0,
188,
0x10050100,
}
Twilight Keese.
Definition d_a_e_yk.h:63
static actor_method_class l_daE_YK_Method
Definition d_a_e_yk.cpp:1092
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
@ PROC_E_YK
Definition d_procname.h:510
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ENEMY_e
Definition f_op_actor.h:40
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daE_YK_Method

actor_method_class l_daE_YK_Method
static
Initial value:
= {
}
static int daE_YK_Draw(e_yk_class *i_this)
Definition d_a_e_yk.cpp:58
static int daE_YK_Delete(e_yk_class *i_this)
Definition d_a_e_yk.cpp:960
static int daE_YK_IsDelete(e_yk_class *param_0)
Definition d_a_e_yk.cpp:955
static int daE_YK_Create(fopAc_ac_c *i_this)
Definition d_a_e_yk.cpp:988
static int daE_YK_Execute(e_yk_class *i_this)
Definition d_a_e_yk.cpp:847
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_HIO