Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_shop_item.cpp File Reference

Functions

static int daShopItem_Create (void *i_this)
 
static int daShopItem_Delete (void *i_this)
 
static int daShopItem_Draw (void *i_this)
 
static int daShopItem_Execute (void *i_this)
 
static int daShopItem_IsDelete (void *i_this)
 

Variables

static actor_method_class daShopItemMethodTable
 
actor_process_profile_definition g_profile_ShopItem
 

Function Documentation

◆ daShopItem_Create()

static int daShopItem_Create ( void i_this)
static

◆ daShopItem_Delete()

static int daShopItem_Delete ( void i_this)
static

◆ daShopItem_Draw()

static int daShopItem_Draw ( void i_this)
static

◆ daShopItem_Execute()

static int daShopItem_Execute ( void i_this)
static

◆ daShopItem_IsDelete()

static int daShopItem_IsDelete ( void i_this)
static

Variable Documentation

◆ daShopItemMethodTable

actor_method_class daShopItemMethodTable
static
Initial value:
= {
}
static int daShopItem_IsDelete(void *i_this)
Definition d_a_shop_item.cpp:284
static int daShopItem_Execute(void *i_this)
Definition d_a_shop_item.cpp:279
static int daShopItem_Delete(void *i_this)
Definition d_a_shop_item.cpp:269
static int daShopItem_Draw(void *i_this)
Definition d_a_shop_item.cpp:274
static int daShopItem_Create(void *i_this)
Definition d_a_shop_item.cpp:259
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_ShopItem

actor_process_profile_definition g_profile_ShopItem
extern
Initial value:
= {
7,
sizeof(daShopItem_c),
0,
0,
242,
0x60100,
}
Definition d_a_shop_item_static.h:48
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daShopItemMethodTable
Definition d_a_shop_item.cpp:289
@ PROC_ShopItem
Definition d_procname.h:547
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8