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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_swBall.cpp File Reference

Functions

static void * s_ball_sub (void *i_actor, void *i_data)
 
static int daSwBall_Execute (daSwBall_c *i_this)
 
static int daSwBall_Delete (daSwBall_c *i_this)
 
static int daSwBall_Create (fopAc_ac_c *i_this)
 

Variables

static fopAc_ac_cl_target_info [8]
 
static int l_target_info_count
 
static actor_method_class l_daSwBall_Method
 
actor_process_profile_definition g_profile_SwBall
 

Function Documentation

◆ daSwBall_Create()

static int daSwBall_Create ( fopAc_ac_c * i_this)
static

◆ daSwBall_Delete()

static int daSwBall_Delete ( daSwBall_c * i_this)
static

◆ daSwBall_Execute()

static int daSwBall_Execute ( daSwBall_c * i_this)
static

◆ s_ball_sub()

static void * s_ball_sub ( void * i_actor,
void * i_data )
static

Variable Documentation

◆ g_profile_SwBall

actor_process_profile_definition g_profile_SwBall
extern
Initial value:
= {
7,
sizeof(daSwBall_c),
0,
0,
550,
0x00040000,
}
Switch Ball.
Definition d_a_swBall.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:73
static actor_method_class l_daSwBall_Method
Definition d_a_swBall.cpp:290
@ PROC_SwBall
Definition d_procname.h:387
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daSwBall_Method

actor_method_class l_daSwBall_Method
static
Initial value:
= {
}
static int daSwBall_Create(fopAc_ac_c *i_this)
Definition d_a_swBall.cpp:285
static int daSwBall_Execute(daSwBall_c *i_this)
Definition d_a_swBall.cpp:275
static int daSwBall_Delete(daSwBall_c *i_this)
Definition d_a_swBall.cpp:280
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_target_info

fopAc_ac_c* l_target_info[8]
static

◆ l_target_info_count

int l_target_info_count
static