Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_swBall.cpp File Reference

Functions

static void s_ball_sub__FPvPv ()
 
void checkArea_sub__10daSwBall_cFP10fopAc_ac_c ()
 
void checkArea__10daSwBall_cFv ()
 
void search_ball__10daSwBall_cFv ()
 
void Create__10daSwBall_cFv ()
 
void create__10daSwBall_cFv ()
 
void execute__10daSwBall_cFv ()
 
void actionRun__10daSwBall_cFv ()
 
void actionStop__10daSwBall_cFv ()
 
void PutCrrPos__10daSwBall_cFv ()
 
bool _delete__10daSwBall_cFv ()
 
static void daSwBall_Execute__FP10daSwBall_c ()
 
static void daSwBall_Delete__FP10daSwBall_c ()
 
static void daSwBall_Create__FP10fopAc_ac_c ()
 
void func_80D4E974 (void *_this, u8 *)
 
void __ct__10fopAc_ac_cFv ()
 
void fopAc_IsActor__FPv ()
 
void fopAcIt_Judge__FPFPvPv_PvPv ()
 
void fopAcM_searchActorDistanceXZ__FPC10fopAc_ac_cPC10fopAc_ac_c ()
 
void fpcEx_Search__FPFPvPv_PvPv ()
 
void fpcSch_JudgeByID__FPvPv ()
 
void dLib_checkActorInRectangle__FP10fopAc_ac_cP10fopAc_ac_cPC4cXyzPC4cXyz ()
 
void onSwitch__10dSv_info_cFii ()
 
void offSwitch__10dSv_info_cFii ()
 
void cLib_chaseF__FPfff ()
 
void cLib_targetAngleY__FPC3VecPC3Vec ()
 
void __ptmf_scall ()
 
void _savegpr_25 ()
 
void _savegpr_28 ()
 
void _restgpr_25 ()
 
void _restgpr_28 ()
 
static void s_ball_sub (void *param_0, void *param_1)
 
 COMPILER_STRIP_GATE (0x80D4E998, &lit_3718)
 
 COMPILER_STRIP_GATE (0x80D4E99C, &lit_3719)
 
 COMPILER_STRIP_GATE (0x80D4E9A0, &lit_3720)
 
 COMPILER_STRIP_GATE (0x80D4E9A4, &lit_3721)
 
 COMPILER_STRIP_GATE (0x80D4E9A8, &lit_3994)
 
static void daSwBall_Execute (daSwBall_c *param_0)
 
static void daSwBall_Delete (daSwBall_c *param_0)
 
static void daSwBall_Create (fopAc_ac_c *param_0)
 

Variables

u8 g_dComIfG_gameInfo [122384]
 
static u8 l_target_info [32]
 
static u8 l_target_info_count [4]
 
static SECTION_RODATA f32 const lit_3718 = 10.0f
 
static SECTION_RODATA f32 const lit_3719 = 100.0f
 
static SECTION_RODATA f32 const lit_3720 = -100.0f
 
static SECTION_RODATA u8 const lit_3721 [4]
 
static SECTION_DATA u8 cNullVec__6Z2Calc [12]
 
static SECTION_DATA u32 lit_1787 [1+4]
 
static SECTION_DATA voidlit_3847 [3]
 
static SECTION_DATA voidlit_3848 [3]
 
static SECTION_DATA u8 l_func [24]
 
static u8 data_80D4EA74 [4]
 
static SECTION_RODATA f32 const lit_3994 = 300.0f
 
static actor_method_class l_daSwBall_Method
 
actor_process_profile_definition g_profile_SwBall
 

Function Documentation

◆ __ct__10fopAc_ac_cFv()

void __ct__10fopAc_ac_cFv ( )

◆ __ptmf_scall()

void __ptmf_scall ( )

◆ _delete__10daSwBall_cFv()

bool _delete__10daSwBall_cFv ( )

◆ _restgpr_25()

void _restgpr_25 ( )

◆ _restgpr_28()

void _restgpr_28 ( )

◆ _savegpr_25()

void _savegpr_25 ( )

◆ _savegpr_28()

void _savegpr_28 ( )

◆ actionRun__10daSwBall_cFv()

void actionRun__10daSwBall_cFv ( )

◆ actionStop__10daSwBall_cFv()

void actionStop__10daSwBall_cFv ( )

◆ checkArea__10daSwBall_cFv()

void checkArea__10daSwBall_cFv ( )

◆ checkArea_sub__10daSwBall_cFP10fopAc_ac_c()

void checkArea_sub__10daSwBall_cFP10fopAc_ac_c ( )

◆ cLib_chaseF__FPfff()

void cLib_chaseF__FPfff ( )

◆ cLib_targetAngleY__FPC3VecPC3Vec()

void cLib_targetAngleY__FPC3VecPC3Vec ( )

◆ COMPILER_STRIP_GATE() [1/5]

COMPILER_STRIP_GATE ( 0x80D4E998  ,
lit_3718 
)

◆ COMPILER_STRIP_GATE() [2/5]

COMPILER_STRIP_GATE ( 0x80D4E99C  ,
lit_3719 
)

◆ COMPILER_STRIP_GATE() [3/5]

COMPILER_STRIP_GATE ( 0x80D4E9A0  ,
lit_3720 
)

◆ COMPILER_STRIP_GATE() [4/5]

COMPILER_STRIP_GATE ( 0x80D4E9A4  ,
lit_3721 
)

◆ COMPILER_STRIP_GATE() [5/5]

COMPILER_STRIP_GATE ( 0x80D4E9A8  ,
lit_3994 
)

◆ Create__10daSwBall_cFv()

void Create__10daSwBall_cFv ( )

◆ create__10daSwBall_cFv()

void create__10daSwBall_cFv ( )

◆ daSwBall_Create()

static void daSwBall_Create ( fopAc_ac_c param_0)
static

◆ daSwBall_Create__FP10fopAc_ac_c()

static void daSwBall_Create__FP10fopAc_ac_c ( )
static

◆ daSwBall_Delete()

static void daSwBall_Delete ( daSwBall_c param_0)
static

◆ daSwBall_Delete__FP10daSwBall_c()

static void daSwBall_Delete__FP10daSwBall_c ( )
static

◆ daSwBall_Execute()

static void daSwBall_Execute ( daSwBall_c param_0)
static

◆ daSwBall_Execute__FP10daSwBall_c()

static void daSwBall_Execute__FP10daSwBall_c ( )
static

◆ dLib_checkActorInRectangle__FP10fopAc_ac_cP10fopAc_ac_cPC4cXyzPC4cXyz()

void dLib_checkActorInRectangle__FP10fopAc_ac_cP10fopAc_ac_cPC4cXyzPC4cXyz ( )

◆ execute__10daSwBall_cFv()

void execute__10daSwBall_cFv ( )

◆ fopAc_IsActor__FPv()

void fopAc_IsActor__FPv ( )

◆ fopAcIt_Judge__FPFPvPv_PvPv()

void fopAcIt_Judge__FPFPvPv_PvPv ( )

◆ fopAcM_searchActorDistanceXZ__FPC10fopAc_ac_cPC10fopAc_ac_c()

void fopAcM_searchActorDistanceXZ__FPC10fopAc_ac_cPC10fopAc_ac_c ( )

◆ fpcEx_Search__FPFPvPv_PvPv()

void fpcEx_Search__FPFPvPv_PvPv ( )

◆ fpcSch_JudgeByID__FPvPv()

void fpcSch_JudgeByID__FPvPv ( )

◆ func_80D4E974()

void func_80D4E974 ( void _this,
u8 param_0 
)

◆ offSwitch__10dSv_info_cFii()

void offSwitch__10dSv_info_cFii ( )

◆ onSwitch__10dSv_info_cFii()

void onSwitch__10dSv_info_cFii ( )

◆ PutCrrPos__10daSwBall_cFv()

void PutCrrPos__10daSwBall_cFv ( )

◆ s_ball_sub()

static void s_ball_sub ( void param_0,
void param_1 
)
static

◆ s_ball_sub__FPvPv()

static void s_ball_sub__FPvPv ( )
static

◆ search_ball__10daSwBall_cFv()

void search_ball__10daSwBall_cFv ( )

Variable Documentation

◆ cNullVec__6Z2Calc

SECTION_DATA u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ data_80D4EA74

u8 data_80D4EA74[4]
static

◆ g_dComIfG_gameInfo

u8 g_dComIfG_gameInfo[122384]
extern

◆ g_profile_SwBall

actor_process_profile_definition g_profile_SwBall
extern
Initial value:
= {
7,
&g_fpcLf_Method.mBase,
sizeof(daSwBall_c),
0,
0,
550,
0x00040000,
}
Switch Ball.
Definition d_a_swBall.h:14
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daSwBall_Method
Definition d_a_swBall.cpp:230
@ PROC_SwBall
Definition d_procname.h:387
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_daSwBall_Method

actor_method_class l_daSwBall_Method
static
Initial value:
= {
}
static void daSwBall_Create__FP10fopAc_ac_c()
static void daSwBall_Execute__FP10daSwBall_c()
static void daSwBall_Delete__FP10daSwBall_c()
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_func

SECTION_DATA u8 l_func[24]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ l_target_info

u8 l_target_info[32]
static

◆ l_target_info_count

u8 l_target_info_count[4]
static

◆ lit_1787

SECTION_DATA u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}

◆ lit_3718

SECTION_RODATA f32 const lit_3718 = 10.0f
static

◆ lit_3719

SECTION_RODATA f32 const lit_3719 = 100.0f
static

◆ lit_3720

SECTION_RODATA f32 const lit_3720 = -100.0f
static

◆ lit_3721

SECTION_RODATA u8 const lit_3721[4]
static
Initial value:
= {
0x00,
0x00,
0x00,
0x00,
}

◆ lit_3847

SECTION_DATA void* lit_3847[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void actionRun__10daSwBall_cFv()

◆ lit_3848

SECTION_DATA void* lit_3848[3]
static
Initial value:
= {
(void*)NULL,
(void*)0xFFFFFFFF,
}
void actionStop__10daSwBall_cFv()

◆ lit_3994

SECTION_RODATA f32 const lit_3994 = 300.0f
static