Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_myna2.cpp File Reference

Enumerations

enum  { NUM_EVT_CUTS_e = 5 }
 

Functions

static void * s_sub (void *i_actor, void *i_data)
 
static int daNpc_myna2_Create (void *i_this)
 
static int daNpc_myna2_Delete (void *i_this)
 
static int daNpc_myna2_Execute (void *i_this)
 
static int daNpc_myna2_Draw (void *i_this)
 
static int daNpc_myna2_IsDelete (void *i_this)
 

Variables

static daNpc_myna2_Param_c l_HIO
 
static daNpc_GetParam1 l_bmdGetParamList []
 
static daNpc_GetParam1 l_bckGetParamList []
 
static daNpc_GetParam1 l_btpGetParamList []
 
static daNpc_GetParam1 l_evtGetParamList []
 
static char * l_evtNames [5]
 
static int l_loadRes_MYNA2a []
 
static int l_loadRes_MYNA2_GAME_FAILURE []
 
static int l_loadRes_MYNA2_GAME_GOAL []
 
static int l_loadRes_MYNA20 []
 
static int * l_loadRes_list [5]
 
static char * l_resNames [3]
 
static char * l_myName = "myna2"
 
static actor_method_class daNpc_myna2_MethodTable
 
actor_process_profile_definition g_profile_MYNA2
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
NUM_EVT_CUTS_e 

Function Documentation

◆ daNpc_myna2_Create()

static int daNpc_myna2_Create ( void * i_this)
static

◆ daNpc_myna2_Delete()

static int daNpc_myna2_Delete ( void * i_this)
static

◆ daNpc_myna2_Draw()

static int daNpc_myna2_Draw ( void * i_this)
static

◆ daNpc_myna2_Execute()

static int daNpc_myna2_Execute ( void * i_this)
static

◆ daNpc_myna2_IsDelete()

static int daNpc_myna2_IsDelete ( void * i_this)
static

◆ s_sub()

static void * s_sub ( void * i_actor,
void * i_data )
static

Variable Documentation

◆ daNpc_myna2_MethodTable

actor_method_class daNpc_myna2_MethodTable
static
Initial value:
= {
}
static int daNpc_myna2_Draw(void *i_this)
Definition d_a_npc_myna2.cpp:1322
static int daNpc_myna2_Create(void *i_this)
Definition d_a_npc_myna2.cpp:1310
static int daNpc_myna2_IsDelete(void *i_this)
Definition d_a_npc_myna2.cpp:1326
static int daNpc_myna2_Delete(void *i_this)
Definition d_a_npc_myna2.cpp:1314
static int daNpc_myna2_Execute(void *i_this)
Definition d_a_npc_myna2.cpp:1318
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_MYNA2

actor_process_profile_definition g_profile_MYNA2
extern
Initial value:
= {
7,
sizeof(daNpc_myna2_c),
0,
0,
393,
0x08044100,
}
Plumm.
Definition d_a_npc_myna2.h:14
static actor_method_class daNpc_myna2_MethodTable
Definition d_a_npc_myna2.cpp:1330
@ PROC_MYNA2
Definition d_procname.h:655
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bckGetParamList

daNpc_GetParam1 l_bckGetParamList[]
static
Initial value:
= {
{17, 0},
{10, 0},
{11, 0},
{9, 0},
{13, 0},
{12, 0},
{8, 0},
{7, 0},
{6, 0},
{14, 0},
{15, 0},
{16, 0},
{18, 0},
{19, 0},
{20, 0},
}

◆ l_bmdGetParamList

daNpc_GetParam1 l_bmdGetParamList[]
static
Initial value:
= {
{0x17, 0},
}

◆ l_btpGetParamList

daNpc_GetParam1 l_btpGetParamList[]
static
Initial value:
= {
{26, 0},
}

◆ l_evtGetParamList

daNpc_GetParam1 l_evtGetParamList[]
static
Initial value:
= {
{0, 0},
{1, 0},
{2, 1},
{3, 2},
{4, 2},
}

◆ l_evtNames

char* l_evtNames[5]
static
Initial value:
= {
NULL,
"FIRST_TALK",
"GAME_FAILURE",
"GAME_GOAL",
"GAME_GOAL_SUCCESS",
}

◆ l_HIO

daNpc_myna2_Param_c l_HIO
static

◆ l_loadRes_list

int* l_loadRes_list[5]
static
Initial value:
= {
}
static int l_loadRes_MYNA2_GAME_FAILURE[]
Definition d_a_npc_myna2.cpp:65
static int l_loadRes_MYNA20[]
Definition d_a_npc_myna2.cpp:73
static int l_loadRes_MYNA2_GAME_GOAL[]
Definition d_a_npc_myna2.cpp:69
static int l_loadRes_MYNA2a[]
Definition d_a_npc_myna2.cpp:61

◆ l_loadRes_MYNA20

int l_loadRes_MYNA20[]
static
Initial value:
= {
0, -1, -1,
}

◆ l_loadRes_MYNA2_GAME_FAILURE

int l_loadRes_MYNA2_GAME_FAILURE[]
static
Initial value:
= {
0, 1, -1,
}

◆ l_loadRes_MYNA2_GAME_GOAL

int l_loadRes_MYNA2_GAME_GOAL[]
static
Initial value:
= {
0, 2, -1,
}

◆ l_loadRes_MYNA2a

int l_loadRes_MYNA2a[]
static
Initial value:
= {
0, -1, -1,
}

◆ l_myName

char* l_myName = "myna2"
static

◆ l_resNames

char* l_resNames[3]
static
Initial value:
= {
"MYNA_b",
"MYNA_b_f",
"MYNA_b_g",
}