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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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| enum | E_bug_RES_File_ID { BMDG_MU04 = 0x3 , BMDG_MU05 } |
Functions | |
| static int | daE_Bug_Draw (e_bug_class *i_this) |
| static int | simple_bg_check (bug_s *i_this, int param_2) |
| static void | bug_mtxset (bug_s *i_this) |
| static void | bug_mtxset_stick (bug_s *i_this) |
| static void | bug_mtxset_stickW (bug_s *i_this) |
| static void | bug_mtxset_fail (bug_s *i_this) |
| static void | bug_ground_ang_set (bug_s *i_this) |
| static int | bug_action (e_bug_class *a_this, bug_s *i_this) |
| static void | bug_stick (bug_s *i_this) |
| static void | bug_stickW (bug_s *i_this) |
| static void | wind_move (bug_s *i_this) |
| static void | bug_fail (e_bug_class *a_this, bug_s *i_this) |
| static void | damage_check (e_bug_class *a_this, bug_s *i_this) |
| static void | set_wait (e_bug_class *a_this, bug_s *i_this) |
| static void | normal_move (e_bug_class *a_this, bug_s *i_this) |
| static void | bug_control (e_bug_class *a_this) |
| static void * | s_boom_sub (void *i_actor, void *i_data) |
| static void * | s_bomb_sub (void *i_actor, void *i_data) |
| static int | daE_Bug_Execute (e_bug_class *i_this) |
| static int | daE_Bug_IsDelete (e_bug_class *i_this) |
| static int | daE_Bug_Delete (e_bug_class *i_this) |
| static int | useHeapInit (fopAc_ac_c *a_this) |
| static cPhs__Step | daE_Bug_Create (fopAc_ac_c *a_this) |
Variables | |
| static u8 | l_initHIO |
| static daE_Bug_HIO_c | l_HIO |
| static s8 | l_roomNo |
| static s8 | data_80697E8D |
| static cXyz | at_pos |
| static f32 | at_size |
| static s8 | data_80697EAC |
| AUDIO_INSTANCES | |
| static actor_method_class | l_daE_Bug_Method |
| actor_process_profile_definition | g_profile_E_BUG |
| enum E_bug_RES_File_ID |
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| AUDIO_INSTANCES |
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