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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static int | daObjLv4Floor_create1st (daObjLv4Floor_c *i_this) |
static int | daObjLv4Floor_MoveBGDelete (daObjLv4Floor_c *i_this) |
static int | daObjLv4Floor_MoveBGExecute (daObjLv4Floor_c *i_this) |
static int | daObjLv4Floor_MoveBGDraw (daObjLv4Floor_c *i_this) |
Variables | |
static u8 | cNullVec__6Z2Calc [12] |
static u32 | lit_1787 [1+4] |
static char * | l_arcName = "P_L4Floor" |
static actor_method_class | daObjLv4Floor_METHODS |
actor_process_profile_definition | g_profile_Obj_Lv4Floor |
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