Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4floor.cpp File Reference

Functions

static int daObjLv4Floor_create1st (daObjLv4Floor_c *i_this)
 
static int daObjLv4Floor_MoveBGDelete (daObjLv4Floor_c *i_this)
 
static int daObjLv4Floor_MoveBGExecute (daObjLv4Floor_c *i_this)
 
static int daObjLv4Floor_MoveBGDraw (daObjLv4Floor_c *i_this)
 

Variables

static u8 cNullVec__6Z2Calc [12]
 
static u32 lit_1787 [1+4]
 
static charl_arcName = "P_L4Floor"
 
static actor_method_class daObjLv4Floor_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv4Floor
 

Function Documentation

◆ daObjLv4Floor_create1st()

static int daObjLv4Floor_create1st ( daObjLv4Floor_c i_this)
static

◆ daObjLv4Floor_MoveBGDelete()

static int daObjLv4Floor_MoveBGDelete ( daObjLv4Floor_c i_this)
static

◆ daObjLv4Floor_MoveBGDraw()

static int daObjLv4Floor_MoveBGDraw ( daObjLv4Floor_c i_this)
static

◆ daObjLv4Floor_MoveBGExecute()

static int daObjLv4Floor_MoveBGExecute ( daObjLv4Floor_c i_this)
static

Variable Documentation

◆ cNullVec__6Z2Calc

u8 cNullVec__6Z2Calc[12]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ daObjLv4Floor_METHODS

actor_method_class daObjLv4Floor_METHODS
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daObjLv4Floor_create1st(daObjLv4Floor_c *i_this)
Definition d_a_obj_lv4floor.cpp:154
static int daObjLv4Floor_MoveBGDelete(daObjLv4Floor_c *i_this)
Definition d_a_obj_lv4floor.cpp:161
static int daObjLv4Floor_MoveBGDraw(daObjLv4Floor_c *i_this)
Definition d_a_obj_lv4floor.cpp:173
static int daObjLv4Floor_MoveBGExecute(daObjLv4Floor_c *i_this)
Definition d_a_obj_lv4floor.cpp:167
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_Obj_Lv4Floor

actor_process_profile_definition g_profile_Obj_Lv4Floor
extern
Initial value:
= {
3,
sizeof(daObjLv4Floor_c),
0,
0,
584,
0x44000,
}
Arbiter's Grounds Floor.
Definition d_a_obj_lv4floor.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class daObjLv4Floor_METHODS
Definition d_a_obj_lv4floor.cpp:179
@ PROC_Obj_Lv4Floor
Definition d_procname.h:199
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

char* l_arcName = "P_L4Floor"
static

◆ lit_1787

u32 lit_1787[1+4]
static
Initial value:
= {
0x02000201,
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
}