Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_cowdoor.cpp File Reference

Functions

static int daCowdoor_Draw (daCowdoor_c *i_this)
 
static int daCowdoor_Execute (daCowdoor_c *i_this)
 
static int daCowdoor_Delete (daCowdoor_c *i_this)
 
static int daCowdoor_Create (fopAc_ac_c *i_this)
 

Variables

static const charl_arcName = "A_UHDoor"
 
static const charl_bmdName = "A_UHDoor.bmd"
 
static const charl_dzbName = "A_UHDoor.dzb"
 
static actor_method_class l_daCowdoor_Method
 
actor_process_profile_definition g_profile_Obj_Cowdoor
 

Function Documentation

◆ daCowdoor_Create()

static int daCowdoor_Create ( fopAc_ac_c i_this)
static

◆ daCowdoor_Delete()

static int daCowdoor_Delete ( daCowdoor_c i_this)
static

◆ daCowdoor_Draw()

static int daCowdoor_Draw ( daCowdoor_c i_this)
static

◆ daCowdoor_Execute()

static int daCowdoor_Execute ( daCowdoor_c i_this)
static

Variable Documentation

◆ g_profile_Obj_Cowdoor

actor_process_profile_definition g_profile_Obj_Cowdoor
extern
Initial value:
= {
3,
&g_fpcLf_Method.mBase,
sizeof(daCowdoor_c),
0,
0,
447,
0x40100,
}
Ordon Ranch Stable Door.
Definition d_a_obj_cowdoor.h:15
void * g_fopAc_Method[8]
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static actor_method_class l_daCowdoor_Method
Definition d_a_obj_cowdoor.cpp:103
@ PROC_Obj_Cowdoor
Definition d_procname.h:98
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:67
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_arcName

const char* l_arcName = "A_UHDoor"
static

◆ l_bmdName

const char* l_bmdName = "A_UHDoor.bmd"
static

◆ l_daCowdoor_Method

actor_method_class l_daCowdoor_Method
static
Initial value:
= {
}
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static int daCowdoor_Create(fopAc_ac_c *i_this)
Definition d_a_obj_cowdoor.cpp:98
static int daCowdoor_Delete(daCowdoor_c *i_this)
Definition d_a_obj_cowdoor.cpp:93
static int daCowdoor_Draw(daCowdoor_c *i_this)
Definition d_a_obj_cowdoor.cpp:81
static int daCowdoor_Execute(daCowdoor_c *i_this)
Definition d_a_obj_cowdoor.cpp:87
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ l_dzbName

const char* l_dzbName = "A_UHDoor.dzb"
static