Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_ovlp_fade2.cpp File Reference

Functions

static int dOvlpFd2_Draw (dOvlpFd2_c *i_this)
 
static int dOvlpFd2_Execute (dOvlpFd2_c *i_this)
 
static int dOvlpFd2_IsDelete (dOvlpFd2_c *i_this)
 
static int dOvlpFd2_Delete (dOvlpFd2_c *i_this)
 
static int dOvlpFd2_Create (void *i_this)
 

Variables

static leafdraw_method_class l_dOvlpFd2_Method
 
overlap_process_profile_definition g_profile_OVERLAP2
 

Function Documentation

◆ dOvlpFd2_Create()

static int dOvlpFd2_Create ( void i_this)
static

◆ dOvlpFd2_Delete()

static int dOvlpFd2_Delete ( dOvlpFd2_c i_this)
static

◆ dOvlpFd2_Draw()

static int dOvlpFd2_Draw ( dOvlpFd2_c i_this)
static

◆ dOvlpFd2_Execute()

static int dOvlpFd2_Execute ( dOvlpFd2_c i_this)
static

◆ dOvlpFd2_IsDelete()

static int dOvlpFd2_IsDelete ( dOvlpFd2_c i_this)
static

Variable Documentation

◆ g_profile_OVERLAP2

overlap_process_profile_definition g_profile_OVERLAP2
extern
Initial value:
= {
2,
sizeof(dOvlpFd2_c),
0,
0,
775,
}
Definition d_ovlp_fade2.h:18
void * g_fpcLf_Method[5+1]
Definition f_pc_leaf.cpp:65
static leafdraw_method_class l_dOvlpFd2_Method
Definition d_ovlp_fade2.cpp:244
@ PROC_OVERLAP2
Definition d_procname.h:22
leafdraw_method_class g_fopOvlp_Method
Definition f_op_overlap.cpp:52
@ fpcLy_ROOT_e
Definition f_pc_layer_tag.h:8
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8

◆ l_dOvlpFd2_Method

leafdraw_method_class l_dOvlpFd2_Method
static
Initial value:
= {
}
static int dOvlpFd2_Execute(dOvlpFd2_c *i_this)
Definition d_ovlp_fade2.cpp:221
static int dOvlpFd2_Create(void *i_this)
Definition d_ovlp_fade2.cpp:238
static int dOvlpFd2_IsDelete(dOvlpFd2_c *i_this)
Definition d_ovlp_fade2.cpp:228
static int dOvlpFd2_Draw(dOvlpFd2_c *i_this)
Definition d_ovlp_fade2.cpp:211
static int dOvlpFd2_Delete(dOvlpFd2_c *i_this)
Definition d_ovlp_fade2.cpp:233
int(* process_method_func)(void *)
Definition f_pc_method.h:7