Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_gnd.cpp File Reference

Functions

static int daNpc_Gnd_Create (void *i_this)
 
static int daNpc_Gnd_Delete (void *i_this)
 
static int daNpc_Gnd_Execute (void *i_this)
 
static int daNpc_Gnd_Draw (void *i_this)
 
static int daNpc_Gnd_IsDelete (void *i_this)
 

Variables

static int l_bmdData [1][2]
 
static daNpcT_evtData_c l_evtList [2]
 
static char * l_resNameList [2]
 
static s8 l_loadResPtrn0 [2]
 
static s8l_loadResPtrnList [2]
 
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData [1]
 
static daNpcT_motionAnmData_c l_motionAnmData [1]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData [4]
 
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData [4]
 
NPC_GND_HIO_CLASS l_HIO
 
static actor_method_class daNpc_Gnd_MethodTable
 
actor_process_profile_definition g_profile_NPC_GND
 

Function Documentation

◆ daNpc_Gnd_Create()

static int daNpc_Gnd_Create ( void * i_this)
static

◆ daNpc_Gnd_Delete()

static int daNpc_Gnd_Delete ( void * i_this)
static

◆ daNpc_Gnd_Draw()

static int daNpc_Gnd_Draw ( void * i_this)
static

◆ daNpc_Gnd_Execute()

static int daNpc_Gnd_Execute ( void * i_this)
static

◆ daNpc_Gnd_IsDelete()

static int daNpc_Gnd_IsDelete ( void * i_this)
static

Variable Documentation

◆ daNpc_Gnd_MethodTable

actor_method_class daNpc_Gnd_MethodTable
static
Initial value:
= {
}
static int daNpc_Gnd_Create(void *i_this)
Definition d_a_npc_gnd.cpp:658
static int daNpc_Gnd_Delete(void *i_this)
Definition d_a_npc_gnd.cpp:662
static int daNpc_Gnd_IsDelete(void *i_this)
Definition d_a_npc_gnd.cpp:674
static int daNpc_Gnd_Execute(void *i_this)
Definition d_a_npc_gnd.cpp:666
static int daNpc_Gnd_Draw(void *i_this)
Definition d_a_npc_gnd.cpp:670
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_NPC_GND

actor_process_profile_definition g_profile_NPC_GND
extern
Initial value:
= {
7,
sizeof(daNpc_Gnd_c),
0,
0,
305,
0x00044107,
}
Ganondorf.
Definition d_a_npc_gnd.h:41
static actor_method_class daNpc_Gnd_MethodTable
Definition d_a_npc_gnd.cpp:678
@ PROC_NPC_GND
Definition d_procname.h:572
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

int l_bmdData[1][2]
static
Initial value:
= {
{11, 1},
}

◆ l_evtList

daNpcT_evtData_c l_evtList[2]
static
Initial value:
= {
{"", 0},
{"NO_RESPONSE", 0},
}

◆ l_faceMotionAnmData

daNpcT_faceMotionAnmData_c l_faceMotionAnmData[1]
static
Initial value:
= {
{-1, 0, 0, 23, 2, 1, 1}
}

◆ l_faceMotionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[4]
static
Initial value:
= {
{0, -1, 0},
{-1, 0, 0},
{-1, 0, 0},
{-1, 0, 0},
}

◆ l_HIO

NPC_GND_HIO_CLASS l_HIO

◆ l_loadResPtrn0

s8 l_loadResPtrn0[2]
static
Initial value:
= {
1, -1
}

◆ l_loadResPtrnList

s8* l_loadResPtrnList[2]
static
Initial value:
= {
}
static s8 l_loadResPtrn0[2]
Definition d_a_npc_gnd.cpp:24

◆ l_motionAnmData

daNpcT_motionAnmData_c l_motionAnmData[1]
static
Initial value:
= {
{8, 2, 1, 20, 0, 1, 1, 0},
}

◆ l_motionSequenceData

daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[4]
static
Initial value:
= {
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}
}

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"Gnd",
}