Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4sand.cpp File Reference

Functions

static int daObjLv4Sand_create1st (daObjLv4Sand_c *i_this)
 
static int daObjLv4Sand_MoveBGDelete (daObjLv4Sand_c *i_this)
 
static int daObjLv4Sand_MoveBGExecute (daObjLv4Sand_c *i_this)
 
static int daObjLv4Sand_MoveBGDraw (daObjLv4Sand_c *i_this)
 

Variables

static char * l_arcName = "P_L4Sand"
 
static actor_method_class daObjLv4Sand_METHODS
 
actor_process_profile_definition g_profile_Obj_Lv4Sand
 

Function Documentation

◆ daObjLv4Sand_create1st()

static int daObjLv4Sand_create1st ( daObjLv4Sand_c * i_this)
static

◆ daObjLv4Sand_MoveBGDelete()

static int daObjLv4Sand_MoveBGDelete ( daObjLv4Sand_c * i_this)
static

◆ daObjLv4Sand_MoveBGDraw()

static int daObjLv4Sand_MoveBGDraw ( daObjLv4Sand_c * i_this)
static

◆ daObjLv4Sand_MoveBGExecute()

static int daObjLv4Sand_MoveBGExecute ( daObjLv4Sand_c * i_this)
static

Variable Documentation

◆ daObjLv4Sand_METHODS

actor_method_class daObjLv4Sand_METHODS
static
Initial value:
= {
0,
}
static int daObjLv4Sand_create1st(daObjLv4Sand_c *i_this)
Definition d_a_obj_lv4sand.cpp:148
static int daObjLv4Sand_MoveBGExecute(daObjLv4Sand_c *i_this)
Definition d_a_obj_lv4sand.cpp:157
static int daObjLv4Sand_MoveBGDelete(daObjLv4Sand_c *i_this)
Definition d_a_obj_lv4sand.cpp:153
static int daObjLv4Sand_MoveBGDraw(daObjLv4Sand_c *i_this)
Definition d_a_obj_lv4sand.cpp:161
int(* process_method_func)(void *)
Definition f_pc_method.h:6

◆ g_profile_Obj_Lv4Sand

actor_process_profile_definition g_profile_Obj_Lv4Sand
Initial value:
= {
3,
sizeof(daObjLv4Sand_c),
0,
0,
}
Arbiter's Grounds Sand (Stallord Arena)
Definition d_a_obj_lv4sand.h:16
static actor_method_class daObjLv4Sand_METHODS
Definition d_a_obj_lv4sand.cpp:165
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:98
@ fopAcStts_CULL_e
Definition f_op_actor.h:39
@ fopAcStts_UNK_0x4000_e
Definition f_op_actor.h:45
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_ACTOR_e
Definition f_op_actor.h:66
@ fpcDwPi_Obj_Lv4Sand_e
Definition f_pc_draw_priority.h:589
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_Obj_Lv4Sand_e
Definition f_pc_name.h:199
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

char* l_arcName = "P_L4Sand"
static