Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void __ct__16dBgS_MoveBgActorFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__10fopAc_ac_cFv | ( | ) |
void __dt__12J3DFrameCtrlFv | ( | ) |
void __dt__14daObjLv4Sand_cFv | ( | ) |
void __dt__17dEvLib_callback_cFv | ( | ) |
void * __nw__FUl | ( | ) |
void __ptmf_scall | ( | ) |
void _restgpr_28 | ( | ) |
void _restgpr_29 | ( | ) |
void _savegpr_28 | ( | ) |
void _savegpr_29 | ( | ) |
void action__14daObjLv4Sand_cFv | ( | ) |
void cLib_chaseF__FPfff | ( | ) |
COMPILER_STRIP_GATE | ( | 0x80C6A3B8 | , |
& | lit_3679 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C6A3BC | , |
& | lit_3680 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C6A3C0 | , |
& | lit_3710 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C6A3C4 | , |
& | lit_3748 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C6A3C8 | , |
& | lit_3749 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C6A3CC | , |
& | lit_3786 | ||
) |
COMPILER_STRIP_GATE | ( | 0x80C6A3D0 | , |
& | lit_3787 | ||
) |
void create1st__14daObjLv4Sand_cFv | ( | ) |
void Create__14daObjLv4Sand_cFv | ( | ) |
void CreateHeap__14daObjLv4Sand_cFv | ( | ) |
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void dBgS_MoveBGProc_TypicalRotY__FP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz | ( | ) |
void dComIfG_resDelete__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfG_resLoad__FP30request_of_phase_process_classPCc | ( | ) |
void dComIfGp_getReverb__Fi | ( | ) |
void Delete__14daObjLv4Sand_cFv | ( | ) |
void Draw__14daObjLv4Sand_cFv | ( | ) |
void entry__13mDoExt_btkAnmFP16J3DMaterialTablef | ( | ) |
bool eventEnd__17dEvLib_callback_cFv | ( | ) |
bool eventRun__17dEvLib_callback_cFv | ( | ) |
void eventStart__14daObjLv4Sand_cFv | ( | ) |
bool eventStart__17dEvLib_callback_cFv | ( | ) |
void Execute__14daObjLv4Sand_cFPPA3_A4_f | ( | ) |
void fopAcM_setCullSizeBox2__FP10fopAc_ac_cP12J3DModelData | ( | ) |
void getRes__14dRes_control_cFPCclP11dRes_info_ci | ( | ) |
void init__12J3DFrameCtrlFs | ( | ) |
void init__13mDoExt_btkAnmFP16J3DMaterialTableP19J3DAnmTextureSRTKeyiifss | ( | ) |
void initBaseMtx__14daObjLv4Sand_cFv | ( | ) |
bool IsDelete__16dBgS_MoveBgActorFv | ( | ) |
void isDungeonItem__12dSv_memBit_cCFi | ( | ) |
void isSwitch__10dSv_info_cCFii | ( | ) |
void mDoExt_J3DModel__create__FP12J3DModelDataUlUl | ( | ) |
void mDoExt_modelUpdateDL__FP8J3DModel | ( | ) |
void mDoMtx_YrotM__FPA4_fs | ( | ) |
void mode_dead__14daObjLv4Sand_cFv | ( | ) |
void mode_init_dead__14daObjLv4Sand_cFv | ( | ) |
void mode_init_move__14daObjLv4Sand_cFv | ( | ) |
void mode_init_wait__14daObjLv4Sand_cFv | ( | ) |
void mode_move__14daObjLv4Sand_cFv | ( | ) |
void mode_wait__14daObjLv4Sand_cFv | ( | ) |
void MoveBGCreate__16dBgS_MoveBgActorFPCciPFP4dBgWPvRC13cBgS_PolyInfobP4cXyzP5csXyzP5csXyz_vUlPA3_A4_f | ( | ) |
void MoveBGDelete__16dBgS_MoveBgActorFv | ( | ) |
void MoveBGExecute__16dBgS_MoveBgActorFv | ( | ) |
void onSwitch__10dSv_info_cFii | ( | ) |
void play__14mDoExt_baseAnmFv | ( | ) |
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
void setBaseMtx__14daObjLv4Sand_cFv | ( | ) |
void setLightTevColorType_MAJI__18dScnKy_env_light_cFP12J3DModelDataP12dKy_tevstr_c | ( | ) |
void settingTevStruct__18dScnKy_env_light_cFiP4cXyzP12dKy_tevstr_c | ( | ) |
bool ToBack__16dBgS_MoveBgActorFv | ( | ) |
bool ToFore__16dBgS_MoveBgActorFv | ( | ) |
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u8 mAudioMgrPtr__10Z2AudioMgr[4+4] |
u8 now__14mDoMtx_stack_c[48] |
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