Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mie.cpp File Reference

Functions

static int daObj_Mie_Create (void *a_this)
 
static int daObj_Mie_Delete (void *a_this)
 
static int daObj_Mie_Execute (void *a_this)
 
static int daObj_Mie_Draw (void *a_this)
 
static int daObj_Mie_IsDelete (void *a_this)
 

Variables

static u32 l_bmdData [1][2]
 
static char * l_resNameList [2]
 
static dCcD_SrcGObjInf const l_ccDObjData
 
static dCcD_SrcCyl l_ccDCyl
 
static daObj_Mie_Param_c l_HIO
 
static AUDIO_INSTANCES actor_method_class daObj_Mie_MethodTable
 
actor_process_profile_definition g_profile_OBJ_MIE
 

Function Documentation

◆ daObj_Mie_Create()

static int daObj_Mie_Create ( void * a_this)
static

◆ daObj_Mie_Delete()

static int daObj_Mie_Delete ( void * a_this)
static

◆ daObj_Mie_Draw()

static int daObj_Mie_Draw ( void * a_this)
static

◆ daObj_Mie_Execute()

static int daObj_Mie_Execute ( void * a_this)
static

◆ daObj_Mie_IsDelete()

static int daObj_Mie_IsDelete ( void * a_this)
static

Variable Documentation

◆ daObj_Mie_MethodTable

AUDIO_INSTANCES actor_method_class daObj_Mie_MethodTable
static
Initial value:
= {
}
static int daObj_Mie_Draw(void *a_this)
Definition d_a_obj_mie.cpp:506
static int daObj_Mie_IsDelete(void *a_this)
Definition d_a_obj_mie.cpp:510
static int daObj_Mie_Create(void *a_this)
Definition d_a_obj_mie.cpp:494
static int daObj_Mie_Delete(void *a_this)
Definition d_a_obj_mie.cpp:498
static int daObj_Mie_Execute(void *a_this)
Definition d_a_obj_mie.cpp:502
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_profile_OBJ_MIE

actor_process_profile_definition g_profile_OBJ_MIE
extern
Initial value:
= {
7,
sizeof(daObj_Mie_c),
0,
0,
86,
0x00044100,
}
Gengle (Cat)
Definition d_a_obj_mie.h:52
static AUDIO_INSTANCES actor_method_class daObj_Mie_MethodTable
Definition d_a_obj_mie.cpp:516
@ PROC_OBJ_MIE
Definition d_procname.h:314
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_bmdData

u32 l_bmdData[1][2]
static
Initial value:
= {
23, 1,
}

◆ l_ccDCyl

dCcD_SrcCyl l_ccDCyl
static
Initial value:
= {
{
{0.0f, 0.0f, 0.0f},
0.0f,
0.0f
}
}
static dCcD_SrcGObjInf const l_ccDObjData
Definition d_a_obj_mie.cpp:30

◆ l_ccDObjData

dCcD_SrcGObjInf const l_ccDObjData
static
Initial value:
=
{
{0x0, {{0x0, 0x0, 0}, {0xD8FBFDFF, 0x1F}, 0x79}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
}
@ dCcD_SE_STONE
Definition d_cc_d.h:23
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ l_HIO

daObj_Mie_Param_c l_HIO
static

◆ l_resNameList

char* l_resNameList[2]
static
Initial value:
= {
"",
"pouyaA",
}