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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static void | rideCallBack (dBgW *, fopAc_ac_c *i_bgActor, fopAc_ac_c *i_rideActor) |
static int | daObjDust_Draw (daObjDust_c *i_this) |
static int | daObjDust_Execute (daObjDust_c *i_this) |
static int | daObjDust_IsDelete (daObjDust_c *i_this) |
static int | daObjDust_Delete (daObjDust_c *i_this) |
static int | daObjDust_Create (fopAc_ac_c *i_this) |
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static u8 const | lit_3673 [4+4] |
static const char * | l_arcName = "M_Dust" |
static actor_method_class | l_daObjDust_Method |
actor_process_profile_definition | g_profile_Obj_DUST |
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