Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_dust.cpp File Reference

Functions

static f32 dummyFloat ()
 
static f64 dummyFloat2 ()
 
static void rideCallBack (dBgW *i_bgw, fopAc_ac_c *i_bgActor, fopAc_ac_c *i_rideActor)
 
static int daObjDust_Draw (daObjDust_c *i_this)
 
static int daObjDust_Execute (daObjDust_c *i_this)
 
static int daObjDust_IsDelete (daObjDust_c *i_this)
 
static int daObjDust_Delete (daObjDust_c *i_this)
 
static int daObjDust_Create (fopAc_ac_c *i_this)
 

Variables

static const char * l_arcName = "M_Dust"
 
static actor_method_class l_daObjDust_Method
 
actor_process_profile_definition g_profile_Obj_DUST
 

Function Documentation

◆ daObjDust_Create()

static int daObjDust_Create ( fopAc_ac_c * i_this)
static

◆ daObjDust_Delete()

static int daObjDust_Delete ( daObjDust_c * i_this)
static

◆ daObjDust_Draw()

static int daObjDust_Draw ( daObjDust_c * i_this)
static

◆ daObjDust_Execute()

static int daObjDust_Execute ( daObjDust_c * i_this)
static

◆ daObjDust_IsDelete()

static int daObjDust_IsDelete ( daObjDust_c * i_this)
static

◆ dummyFloat()

static f32 dummyFloat ( )
static

◆ dummyFloat2()

static f64 dummyFloat2 ( )
static

◆ rideCallBack()

static void rideCallBack ( dBgW * i_bgw,
fopAc_ac_c * i_bgActor,
fopAc_ac_c * i_rideActor )
static

Variable Documentation

◆ g_profile_Obj_DUST

actor_process_profile_definition g_profile_Obj_DUST
extern
Initial value:
= {
3,
sizeof(daObjDust_c),
0,
0,
473,
0x00040180,
}
Dust.
Definition d_a_obj_dust.h:24
static actor_method_class l_daObjDust_Method
Definition d_a_obj_dust.cpp:244
@ PROC_Obj_DUST
Definition d_procname.h:127
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_CUSTOM_e
Definition f_op_actor.h:70
@ fopAc_ACTOR_e
Definition f_op_actor.h:38
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

const char* l_arcName = "M_Dust"
static

◆ l_daObjDust_Method

actor_method_class l_daObjDust_Method
static
Initial value:
= {
}
static int daObjDust_IsDelete(daObjDust_c *i_this)
Definition d_a_obj_dust.cpp:123
static int daObjDust_Delete(daObjDust_c *i_this)
Definition d_a_obj_dust.cpp:127
static int daObjDust_Draw(daObjDust_c *i_this)
Definition d_a_obj_dust.cpp:115
static int daObjDust_Create(fopAc_ac_c *i_this)
Definition d_a_obj_dust.cpp:165
static int daObjDust_Execute(daObjDust_c *i_this)
Definition d_a_obj_dust.cpp:119
int(* process_method_func)(void *)
Definition f_pc_method.h:7